Items Limit
#1Should the amount of items a character can store be increased to 15?
Last edited by Epickon on Sat Dec 20, 2014 3:23 am, edited 1 time in total.
Oh, OK.Absence wrote:1: I don't believe the standard D class carries around a backpack with infinite space in it
2: That'd be dumb, unrealistic and impossible.
Sorry if I came off as harsh. A better wording of your idea would be a bigger inventory. An unlimited inventory just wouldn't work.Epickon wrote:Oh, OK.Absence wrote:1: I don't believe the standard D class carries around a backpack with infinite space in it
2: That'd be dumb, unrealistic and impossible.
A bigger inventory would be a better idea. Maybe 15, but not 20 or 25.Absence wrote:Sorry if I came off as harsh. A better wording of your idea would be a bigger inventory. An unlimited inventory just wouldn't work.Epickon wrote:Oh, OK.Absence wrote:1: I don't believe the standard D class carries around a backpack with infinite space in it
2: That'd be dumb, unrealistic and impossible.
I honestly think that even 10 slots is a bit unrealistic, is D-9341 carrying all those items in his underwear? So I have to disagree.Epickon wrote:A bigger inventory would be a better idea. Maybe 15, but not 20 or 25.
Cridone wrote:his underwear
I agree with this. As it is, I can see the player only being able to hold perhaps three items before he finds a means of holding more weight as well as mass. That means it makes no sense for the player to be carrying about a gas mask, suit, and radar device. That's why initially, he should be allowed to carry small items such as key cards.D-9999 wrote:I think that there could be a way to acquire a backpack from one of the Foundation Employee's lockers, that way the character can carry his/her items in a reasonable fashion]