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Longer & Expansions (Not Mods)

Posted: Tue Dec 23, 2014 3:03 am
by Epickon
To me the length of SCP CB is a little too short and gets too easy. Should expansions be available for SCP CB & have normal gameplay (not expansion) a little longer?

Re: Longer & Expansions (Not Mods)

Posted: Tue Dec 23, 2014 3:12 am
by Cridone
Better Idea: Why not make different game all together?

Re: Longer & Expansions (Not Mods)

Posted: Tue Dec 23, 2014 7:44 am
by Serimah
Any kind of game you beat several times over gets easier, really. I hope to god you're not thinking about "DLCs" because then I'd hunt you down and kill you.
Of course one can think about expanding gameplay, however, you forget that this game is not yet completed. New things will be added over time, you just have to bring some patience.

The very first SCP CB Versions had no ending, let alone more than 3-4 rooms :D This game has come a long way and still has a long road ahead. Let us just wait and see what we'll encounter.

Re: Longer & Expansions (Not Mods)

Posted: Tue Dec 23, 2014 5:04 pm
by slender1200
Serimah wrote:Any kind of game you beat several times over gets easier, really. I hope to god you're not thinking about "DLCs" because then I'd hunt you down and kill you.
Of course one can think about expanding gameplay, however, you forget that this game is not yet completed. New things will be added over time, you just have to bring some patience.

The very first SCP CB Versions had no ending, let alone more than 3-4 rooms :D This game has come a long way and still has a long road ahead. Let us just wait and see what we'll encounter.
Actually. Reg is going to stop working on this game (Except minor bug-fixes) and is working on a new game.

This was on his UndertowGames website if you are wondering.

Re: Longer & Expansions (Not Mods)

Posted: Wed Dec 24, 2014 2:42 am
by CLgaming
slender1200 wrote:Actually. Reg is going to make Containment Breach a lower priority.
FTFY

Re: Longer & Expansions (Not Mods)

Posted: Thu Dec 25, 2014 3:40 am
by Cridone
CLgaming wrote:
slender1200 wrote:Actually. Reg is going to make Containment Breach a lower priority.
FTFY
That is actually a pointless correction, it's basically what he said in a more 'technical' form.

Re: Longer & Expansions (Not Mods)

Posted: Mon Dec 29, 2014 1:59 am
by Nehpys
Longer & Expansions.
Longer & Expansions.
Longer & Expansions.
Image
Let me just say. Longer & Expansions. Why? This game is already long, considering how much backtracking you need to do if you die and forgot to save. If you mean in the sense of the "Story" it has, it really doesn't need to be bigger. Adding more Gates or more endings TO the gates, would just be boring, since it's probably just going to be guards taking you, an explosion, or you die. Besides, if you really wanted an extra ending, Blitz3D is free. You can always get it, and work on an ending yourself, then post it as a mod!

Re: Longer & Expansions (Not Mods)

Posted: Mon Dec 29, 2014 3:29 am
by Brunou8
I don't understand why has everybody been so rude in the forums. It was just a suggestion, dude.

Re: Longer & Expansions (Not Mods)

Posted: Mon Dec 29, 2014 5:39 am
by Cridone
Brunou8 wrote:I don't understand why has everybody been so rude in the forums. It was just a suggestion, dude.
For me it was because that yonzo guy who seems to make a million posts that are pointless because usually his ideas don't get across at all and his terrible English.
Though I was snarky in my above reply, it's because I do think making an entirely different game is a good idea due to how Reg expressed the code is messy and Blitz3D is a very old engine.
It just seems more worth it to make your own game on a modern engine that's similar to SCPCB while being different.

Re: Longer & Expansions (Not Mods)

Posted: Mon Dec 29, 2014 8:49 pm
by Nehpys
Brunou8 wrote:I don't understand why has everybody been so rude in the forums. It was just a suggestion, dude.
I know it was just a suggestion, and I was displaying my thoughts about the topic.

LOGIC!