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Re: Which port will most likely be implemented?

Posted: Sun Mar 01, 2015 6:43 pm
by LORD DEATH
So about the ports?

Re: Which port will most likely be implemented?

Posted: Mon Mar 02, 2015 1:03 am
by juanjp600
Only Reg can decide which of the ports will become official, if any of them actually do.

Just look at which of them is doing best so far, that'll give you a good idea of which is more likely to be finished.

Re: Which port will most likely be implemented?

Posted: Tue Mar 03, 2015 4:23 am
by LORD DEATH
LORD DEATH wrote:
Trialtrex21 wrote:
yonzo_rikuo wrote:hope it irrlicht (i hate unity)
Unity is a powerful engine that is just abused by shitty teenagers.


Yes but it still runs like crap on lower end computers, even on low settings. :/
A note about Unity's optimization, I found a game that seems to be very efficient about handling Unity. It seems to run at a constant and smooth 60FPS on my computer and runs at maybe 18-25 on high settings on a cheap dinky computer that barely runs other Unity games at more than 6FPS. The game that achieved this is literally called "GameofTheYear420BlazeIt" for any one working on the Unity port for SCP:CB, I suggest you look and see how this game is optimized.
In the end, how well the game runs IS up to the developer.

Re: Which port will most likely be implemented?

Posted: Tue Mar 10, 2015 4:01 pm
by Hebbocake
Heh, make 4 ports of that :P

Re: Which port will most likely be implemented?

Posted: Tue Mar 10, 2015 4:10 pm
by yonzo_rikuo
Hebbocake wrote:Heh, make 4 ports of that :P
that will cause an imbalance on the updating system like irrlicht update first then the other follows or all ports has been updated except C+++ because the port can't do that or something like that

Re: Which port will most likely be implemented?

Posted: Tue Mar 10, 2015 8:14 pm
by Hakkla
yonzo_rikuo wrote:
Hebbocake wrote:Heh, make 4 ports of that :P
that will cause an imbalance on the updating system like irrlicht update first then the other follows or all ports has been updated except C+++ because the port can't do that or something like that
Um... What?...

... Anyway, I admire the commitment of each port developer, but I'm starting to think we're starting to go a bit overboard on SCP:CB ports. Just how many are there again?

Re: Which port will most likely be implemented?

Posted: Tue Mar 10, 2015 9:48 pm
by CommanderMark
Hakkla wrote:... Anyway, I admire the commitment of each port developer, but I'm starting to think we're starting to go a bit overboard on SCP:CB ports. Just how many are there again?
5

Re: Which port will most likely be implemented?

Posted: Wed Mar 11, 2015 12:36 am
by CLgaming
Next thing you know there's gonna be another damn port, this time reaching an all time low.

How is this thread still alive?

Re: Which port will most likely be implemented?

Posted: Wed Mar 11, 2015 2:35 pm
by Hebbocake
CommanderPro100 wrote:
Hakkla wrote:... Anyway, I admire the commitment of each port developer, but I'm starting to think we're starting to go a bit overboard on SCP:CB ports. Just how many are there again?
5
5? Wasn't it only 4? Mine, Irrlicht, Unity and C++ whats the fifth then?

Re: Which port will most likely be implemented?

Posted: Wed Mar 11, 2015 2:41 pm
by juanjp600
Another Unity port.