Re: Which port will most likely be implemented?
Posted: Sun Mar 01, 2015 6:43 pm
So about the ports?
A note about Unity's optimization, I found a game that seems to be very efficient about handling Unity. It seems to run at a constant and smooth 60FPS on my computer and runs at maybe 18-25 on high settings on a cheap dinky computer that barely runs other Unity games at more than 6FPS. The game that achieved this is literally called "GameofTheYear420BlazeIt" for any one working on the Unity port for SCP:CB, I suggest you look and see how this game is optimized.LORD DEATH wrote:Trialtrex21 wrote:Unity is a powerful engine that is just abused by shitty teenagers.yonzo_rikuo wrote:hope it irrlicht (i hate unity)
Yes but it still runs like crap on lower end computers, even on low settings. :/
that will cause an imbalance on the updating system like irrlicht update first then the other follows or all ports has been updated except C+++ because the port can't do that or something like thatHebbocake wrote:Heh, make 4 ports of that
Um... What?...yonzo_rikuo wrote:that will cause an imbalance on the updating system like irrlicht update first then the other follows or all ports has been updated except C+++ because the port can't do that or something like thatHebbocake wrote:Heh, make 4 ports of that
5Hakkla wrote:... Anyway, I admire the commitment of each port developer, but I'm starting to think we're starting to go a bit overboard on SCP:CB ports. Just how many are there again?
5? Wasn't it only 4? Mine, Irrlicht, Unity and C++ whats the fifth then?CommanderPro100 wrote:5Hakkla wrote:... Anyway, I admire the commitment of each port developer, but I'm starting to think we're starting to go a bit overboard on SCP:CB ports. Just how many are there again?