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Which port will most likely be implemented?

Posted: Tue Feb 17, 2015 2:04 am
by LORD DEATH
I've seen 3 main ports that are WIP for SCP:CB. Unty3D, C++, and Irrlict. Do any of the admins or devs have anything to say on this?

Re: Which port will most likely be implemented?

Posted: Tue Feb 17, 2015 2:48 pm
by CommanderMark
What do you mean by 'implemented'?

Re: Which port will most likely be implemented?

Posted: Tue Feb 17, 2015 2:52 pm
by Trialtrex21
None? They will probably only remain as fan-ports and nothing more. Reg might provide official links though.

Re: Which port will most likely be implemented?

Posted: Tue Feb 17, 2015 4:32 pm
by LORD DEATH
I mean which port will be used to carry on the official game as there are three.

Re: Which port will most likely be implemented?

Posted: Tue Feb 17, 2015 4:40 pm
by Nehpys
LORD DEATH wrote:I mean which port will be used to carry on the official game as there are three.
Trialtrex21 wrote:None? They will probably only remain as fan-ports and nothing more. Reg might provide official links though.
All Three, when they get finished. presumably.

Re: Which port will most likely be implemented?

Posted: Tue Feb 17, 2015 5:00 pm
by D-9999
None, as Trex said.

Re: Which port will most likely be implemented?

Posted: Tue Feb 17, 2015 5:35 pm
by LORD DEATH
Okay, I was wondering because there is a pole on the wiki that says "SCP:CB is on it's last legs, which port do you think will carry on the game?" and it lists the three ports for the game plus a "it will never beat the original". :doubt:

Re: Which port will most likely be implemented?

Posted: Wed Feb 18, 2015 12:37 am
by CommanderMark
LORD DEATH wrote:Okay, I was wondering because there is a pole on the wiki that says "SCP:CB is on it's last legs, which port do you think will carry on the game?" and it lists the three ports for the game plus a "it will never beat the original". :doubt:
That poll's just there to get people's opinions, it's not deciding anything official. Bear in mind that the people running the wiki are not connected to Reg or the game's development in any way.

Re: Which port will most likely be implemented?

Posted: Wed Feb 18, 2015 1:33 am
by LORD DEATH
True. I was just wondering anyway. I think I heard that Jaunpro was actually going to talk to Regalis about his port being used for the game Officially. I'm not sure though. It would be nice to have an Official port rather than having to deal with three and then the original game. And What about version 1.1? The game is in such a mess that people can barely even play without getting MAVs. How is the game supposed to be completed if Regalis has already moved on to other projects?
Is version 1.1 going to be on B3D and if so how is one person (Regalis) supposed to fix all of these errors? I would think that with the game and it's mess of "spaghetti" code and string issues, a port of some sort would HAVE to be used.

Re: Which port will most likely be implemented?

Posted: Wed Feb 18, 2015 5:54 pm
by Nehpys
First off, MAV's are not really happening anymore. It's only on some computers, and the Bug Reports reporting them really don't look at the "How to Prevent an MAV" topic.
I really don't see anything wrong with the scripting. It is what it is.
The community is always finding ways to get around this. If they complain about MAV's, they can go get the Unity or Irrlicit port when out.