Ambient Music
Posted: Mon Mar 02, 2015 5:08 am
Regarding ambient music within the game:
So, I am an avid guitar player and I do love a lot of music from electronic to classic rock and metal and so on. As such, it occurred to me that the diversity of music within the game is very low. When the player walks about, all he can hear is that same eerie track looping. It would be fine for the first ten minutes, but it gets old until a scripted event that requires different sounds occur.
Now, one of my many favourite artists are instrumentalists. People such as Dexter Britain, Trentemøller, Warmer (He made music for The Cat Lady), Loscil, If These Trees Could Talk, and so on. Now, these artists all differ, but something they all have in common is conveying emotion.
For these purposes, take Nightwalker by Trentemøller (https://www.youtube.com/watch?v=BSkAqSmBkno). Without the man's quotes, take into account the simplicity and uneasiness of the sound. There's very few instruments being used, but the right combination can change the atmosphere quite dramatically. Of course, the song becomes more upbeat as it goes on, but a sound similar to this should be achieved in making music for this game. I'm not good at making music, but I may delve into this.
Thoughts?
So, I am an avid guitar player and I do love a lot of music from electronic to classic rock and metal and so on. As such, it occurred to me that the diversity of music within the game is very low. When the player walks about, all he can hear is that same eerie track looping. It would be fine for the first ten minutes, but it gets old until a scripted event that requires different sounds occur.
Now, one of my many favourite artists are instrumentalists. People such as Dexter Britain, Trentemøller, Warmer (He made music for The Cat Lady), Loscil, If These Trees Could Talk, and so on. Now, these artists all differ, but something they all have in common is conveying emotion.
For these purposes, take Nightwalker by Trentemøller (https://www.youtube.com/watch?v=BSkAqSmBkno). Without the man's quotes, take into account the simplicity and uneasiness of the sound. There's very few instruments being used, but the right combination can change the atmosphere quite dramatically. Of course, the song becomes more upbeat as it goes on, but a sound similar to this should be achieved in making music for this game. I'm not good at making music, but I may delve into this.
Thoughts?