Re: Ambient Music
Posted: Mon Mar 16, 2015 3:44 pm
That's basically the Idea I just made. Just sayin'.yonzo_rikuo wrote:i think scp cb will be creepier if the ambient music is sound more like ventilator hum. it will add more realism and the feel of loneliness
like this:
Spoilerand when a scp chase you there will be a slight change to the music.
FTFYyonzo_rikuo wrote:i think scp cb will be creepier if the ambient music is sound more like ventilator hum. it will add more realism and the feel of loneliness
like this:
Spoilerand when a scp chase you there will be a slight change to the music.
I took a good look at this Hakkla, and honestly, this is SCP's track +intensity. It really works out well.Hakkla wrote:I'd say for example Kammarheit - A Room Between The Rooms
Reverse delay? I've always wanted to try that, sounds fantastic.FireFox wrote:I did create more dynamic tracks to add a bit more variance such as Cognitohazard to play in SCP-035's Chamber when the Tentacles appeared.
Ok, so here's one of the things I disagree with. I know you wanted the idea alone, but I think you're trying to go for something like this, if I'm right:yonzo_rikuo wrote:i think scp cb will be creepier if the ambient music is sound more like ventilator hum. it will add more realism and the feel of loneliness
like this:
Spoilerand when a scp chase you there will be a slight change to the music.
That's 12 seconds long.CLgaming wrote:This might not completely fit the cause here, but I might as well post it here.
Hopeless Ambience
That's not true music though, that's just a hum from a whale that I'm sure with some work can be produced on a synthesizer.yonzo_rikuo wrote:if you don't like the first, then try this:
[youtube]https://www.youtube.com/watch?v=OBN56wL35IQ[/youtube]