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Re: Ambient Music

Posted: Mon Mar 16, 2015 3:44 pm
by CLgaming
This might not completely fit the cause here, but I might as well post it here.

Hopeless Ambience

Re: Ambient Music

Posted: Tue Mar 17, 2015 2:45 am
by yonzo_rikuo
i think scp cb will be creepier if the ambient music is sound more like ventilator hum. it will add more realism and the feel of loneliness
like this:
Spoiler
and when a scp chase you there will be a slight change to the music.

Re: Ambient Music

Posted: Tue Mar 17, 2015 11:01 pm
by Agent Kulu
yonzo_rikuo wrote:i think scp cb will be creepier if the ambient music is sound more like ventilator hum. it will add more realism and the feel of loneliness
like this:
and when a scp chase you there will be a slight change to the music.
That's basically the Idea I just made. Just sayin'.

Re: Ambient Music

Posted: Wed Mar 18, 2015 2:30 am
by CLgaming
yonzo_rikuo wrote:i think scp cb will be creepier if the ambient music is sound more like ventilator hum. it will add more realism and the feel of loneliness
like this:
Spoiler
[youtube]ZPae-2nnsoY[/youtube]
and when a scp chase you there will be a slight change to the music.
FTFY

Re: Ambient Music

Posted: Wed Mar 18, 2015 6:56 pm
by Vulpest
Ok, thanks guys, but I've been a bit busy so now I can finally respond in the right context.

Anyways, I'll use The Dread as an example.
Spoiler
[youtube]0DX-fdPzo4Y[/youtube]
Going to Firefox's point, yes, it is VERY much like Thief's soundtrack. The difference is Thief is more minimalistic and utilises more white (If that is the colour) noise before building up. SCP's soundtrack is more steady, something that might work, but only for a while because it doesn't fluctuate like in Thief, where the intensity might build or drop at random moments.
Hakkla wrote:I'd say for example Kammarheit - A Room Between The Rooms
I took a good look at this Hakkla, and honestly, this is SCP's track +intensity. It really works out well.
FireFox wrote:I did create more dynamic tracks to add a bit more variance such as Cognitohazard to play in SCP-035's Chamber when the Tentacles appeared.
Reverse delay? I've always wanted to try that, sounds fantastic.

I don't see how your tracks didn't make it in game.
yonzo_rikuo wrote:i think scp cb will be creepier if the ambient music is sound more like ventilator hum. it will add more realism and the feel of loneliness
like this:
Spoiler
[youtube]ZPae-2nnsoY[/youtube]
and when a scp chase you there will be a slight change to the music.
Ok, so here's one of the things I disagree with. I know you wanted the idea alone, but I think you're trying to go for something like this, if I'm right:
[youtube]UJnZmvlbPiA[/youtube]
It's not intended to be ambience, but it has the same idea.

Ok, almost done.
CLgaming wrote:This might not completely fit the cause here, but I might as well post it here.

Hopeless Ambience
That's 12 seconds long.

If there's anything else I missed, I'll edit.

Re: Ambient Music

Posted: Tue Apr 14, 2015 9:48 pm
by Airplane611
You can actually use those type of ambiances, It will fit SCP: Containment Breach perfectly.

Re: Ambient Music

Posted: Thu Apr 16, 2015 1:54 am
by yonzo_rikuo
if you don't like the first, then try this:

[youtube]https://www.youtube.com/watch?v=OBN56wL35IQ[/youtube]

Re: Ambient Music

Posted: Thu Apr 16, 2015 7:53 pm
by Vulpest
yonzo_rikuo wrote:if you don't like the first, then try this:

[youtube]https://www.youtube.com/watch?v=OBN56wL35IQ[/youtube]
That's not true music though, that's just a hum from a whale that I'm sure with some work can be produced on a synthesizer.