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(Suggestion) Pre-rendered cutscenes
Posted: Wed May 20, 2015 5:59 pm
by Kenneth crooker
Would it be possible to add pre-rendered cutscenes to Blitz 3D games? I was just wondering, because I could make some pretty good ones if given the opportunity.
Re: (Suggestion) Pre-rendered cutscenes
Posted: Wed May 20, 2015 6:06 pm
by juanjp600
Yes, it's possible. I don't think taking control away from the player would be a nice addition to the game, though.
Re: (Suggestion) Pre-rendered cutscenes
Posted: Wed May 20, 2015 6:36 pm
by Kenneth crooker
juanjpro wrote:Yes, it's possible. I don't think taking control away from the player would be a nice addition to the game, though.
Neat. Though I was thinking of an intro cutscene.
Re: (Suggestion) Pre-rendered cutscenes
Posted: Sat May 30, 2015 3:21 pm
by Nehpys
lostevery wrote:-snip-
FUCK.
OFF.
BOT.
Re: (Suggestion) Pre-rendered cutscenes
Posted: Sat May 30, 2015 4:24 pm
by Child Muncher
SyphenTV wrote:
FUCK.
OFF.
BOT.
Calm down, bots have feelings too.
Re: (Suggestion) Pre-rendered cutscenes
Posted: Sat May 30, 2015 4:35 pm
by Hubbawubba64
SyphenTV wrote:lostevery wrote:-snip-
FUCK.
OFF.
BOT.
When SyphenTV isn't telling gonzo to fuck off he's telling bots to fuck off.
Either way, I think that pre rendered cutscenes would take out some immersion.
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Re: (Suggestion) Pre-rendered cutscenes
Posted: Sat May 30, 2015 5:18 pm
by The Radical Larry
I agree with the fact that cutscenes take control away, but if you use it in a certain way, you can give attention to things you need to (Sorry about the wording, its hard to describe)
Like for example, you can be given an option to look into security monitors to fill the screen.
Give a cinematic view of the 106 victim that falls from the ceiling.
Have a cinematic intro to Gate A and Gate B
These are just ideas though...
Re: (Suggestion) Pre-rendered cutscenes
Posted: Sat May 30, 2015 6:00 pm
by Trialtrex21
Please do quote bot posts; it makes them harder to deal with.
Re: (Suggestion) Pre-rendered cutscenes
Posted: Sat May 30, 2015 6:19 pm
by Kenneth crooker
The Radical Larry wrote:I agree with the fact that cutscenes take control away, but if you use it in a certain way, you can give attention to things you need to (Sorry about the wording, its hard to describe)
Like for example, you can be given an option to look into security monitors to fill the screen.
Give a cinematic view of the 106 victim that falls from the ceiling.
Have a cinematic intro to Gate A and Gate B
These are just ideas though...
Agreed. I got the "prerendered cutscenes" idea after watching the cutscenes from Halo 2 Anniversary (which also has pre-rendered cutscenes).
Re: (Suggestion) Pre-rendered cutscenes
Posted: Mon Jun 01, 2015 2:38 am
by Cridone
A think if a telekinetic SCP was added this idea could fit that, because then control is taken away from the player for a reason.
A similar idea could be the player getting trapped, although I don't know how you would pull that off.