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New documents for several in-game SCP's
Posted: Sun Jun 07, 2015 11:59 am
by AveryLP
So I had an idea to make some documents for several of those in-game SCP's that have no document in-game.
Currently I have made documents of SCP-066, SCP-148, SCP-178, SCP-294, SCP-500, SCP-990 and SCP-1025.
Note that some of the documents of the SCP's have no pictures even when their articles have pictures because these pictures are too big for the document and sized down they are so pixelated, that they don't even look good anymore.
If any of these documents end up in the game, please give credit to me(If giving credit applies to documents)
Links to the documents:
Document of SCP-066
Document of SCP-148
Document of SCP-178
Document of SCP-294
Document of SCP-500
Document of SCP-990
Document of SCP-1025
Random notes that could be found around the facility:
Note of some 420-J-addicted guy(I know it sounds immature but well that guy is addicted so what can I do about it anyways?)
Second attempt to make a note about Dr. Maynard's strange behavior(And another hint to his Chaos Insurgency activities)
Another note, this one about the damaged elevator shaft in the area SCP-939 can be encountered.
A note regarding SCP-966.
More will be coming soon.
Re: New documents for several in-game SCP's
Posted: Sun Jun 07, 2015 2:02 pm
by Hubbawubba64
Cool.
Think you could make 1123 without the 'Don't touch'?
It doesn't really apply anymore.
Re: New documents for several in-game SCP's
Posted: Sun Jun 07, 2015 3:36 pm
by Agent Kulu
This is something I've been waiting for

I really hope they can be put into the game

Re: New documents for several in-game SCP's
Posted: Sun Jun 07, 2015 3:37 pm
by AveryLP
Hubbawubba64 wrote:Cool.
Think you could make 1123 without the 'Don't touch'?
It doesn't really apply anymore.
Nah, I don't see any reason to redo the 1123 document even when the 'Don't touch' doesn't apply anymore.
The message is aimed at anyone who reads the document anyways.(Not just the player)
EDIT: Should I also make documents for BoH SCP's and SCP's that are not in the game?
Re: New documents for several in-game SCP's
Posted: Sun Jun 07, 2015 6:52 pm
by Hubbawubba64
AveryLP wrote:Hubbawubba64 wrote:Cool.
Think you could make 1123 without the 'Don't touch'?
It doesn't really apply anymore.
Nah, I don't see any reason to redo the 1123 document even when the 'Don't touch' doesn't apply anymore.
The message is aimed at anyone who reads the document anyways.(Not just the player)
EDIT: Should I also make documents for BoH SCP's and SCP's that are not in the game?
How about a new Class D Orientation Leaflet? The current one still uses the old style.
Re: New documents for several in-game SCP's
Posted: Sun Jun 07, 2015 8:03 pm
by AveryLP
Hubbawubba64 wrote:AveryLP wrote:Hubbawubba64 wrote:Cool.
Think you could make 1123 without the 'Don't touch'?
It doesn't really apply anymore.
Nah, I don't see any reason to redo the 1123 document even when the 'Don't touch' doesn't apply anymore.
The message is aimed at anyone who reads the document anyways.(Not just the player)
EDIT: Should I also make documents for BoH SCP's and SCP's that are not in the game?
How about a new Class D Orientation Leaflet? The current one still uses the old style.
Sounds like an good idea. I'll try to make a new orientation leaflet tomorrow (In Central European time)
Re: New documents for several in-game SCP's
Posted: Sun Jun 07, 2015 8:48 pm
by Cridone
These documents are really nice, but I don't see a reason for the orientation leaflet to be redone. The current one in game looks fine, and the only thing I can see as off is the phrase 'Secure. Contain. Protect.' appearing on the leaflet twice.
Re: New documents for several in-game SCP's
Posted: Sun Jun 07, 2015 8:55 pm
by Nehpys
The last one where Dr. Clef is talking about Maynard is pretty weird. "I dun know whai he's behaving like that" is the basis of the message. Probably something like this would be more descriptive on what he's doing to act strange:
Also, instead of putting "REDACTED ! ! !" on the 420-J paper, how about (if you use paint.net or such) use things like Gaussian blur so you can't really see it, to show that at one point, you could read the actual message.
Re: New documents for several in-game SCP's
Posted: Sun Jun 07, 2015 10:34 pm
by CommanderMark
The whole note fells less like a formal notice and more of not-so-subtle exposition of the plot. Foundation staff wouldn't nonchalantly say "I'm scared he's gonna cause a breach.", they would probably apprehend the suspects immediately and interrogate them. The document itself also goes against some plot points mentioned in the canon, such as Maynard having interacted with 079 before 106's first breach.
Re: New documents for several in-game SCP's
Posted: Sun Jun 07, 2015 10:45 pm
by Nehpys
CommanderPro100 wrote:
The whole note fells less like a formal notice and more of not-so-subtle exposition of the plot. Foundation staff wouldn't nonchalantly say "I'm scared he's gonna cause a breach.", they would probably apprehend the suspects immediately and interrogate them. The document itself also goes against some plot points mentioned in the canon, such as Maynard having interacted with 079 before 106's first breach.
Isn't that what it's supposed to be? A formal notice?