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Re: SCP-939 Improved Animations

Posted: Tue Jun 09, 2015 9:45 am
by Prune
These animations are bang on. I like how in-character they are, reminds me of a real predator. The only thing I would change is the walking cycle, I think 939 should keep a much lower profile like a stalking tiger. Maybe push its head down to be lower than its shoulder or level with them, and give it a bigger striding distance so its body stays lower to the ground.
Also, a pivoting or turning animation so it doesn't slide on the spot when it turns around could be nice. And maybe a startle animation for when it hears the player and turns its' attention towards him, maybe 939 could quickly raise its height and raise its hackles/spikes on its back in an aggressive manner.

Re: SCP-939 Improved Animations

Posted: Thu Jun 11, 2015 3:14 pm
by Kenneth crooker
Prune wrote:These animations are bang on. I like how in-character they are, reminds me of a real predator. The only thing I would change is the walking cycle, I think 939 should keep a much lower profile like a stalking tiger. Maybe push its head down to be lower than its shoulder or level with them, and give it a bigger striding distance so its body stays lower to the ground.
Also, a pivoting or turning animation so it doesn't slide on the spot when it turns around could be nice. And maybe a startle animation for when it hears the player and turns its' attention towards him, maybe 939 could quickly raise its height and raise its hackles/spikes on its back in an aggressive manner.
There actually is a startle animation. It's at the very end.

Re: SCP-939 Improved Animations

Posted: Thu Jun 11, 2015 8:39 pm
by MrJPenguin1
Another question, how would one actually install these? Are there any precautions I need to make or is it just as simple as switching files? Thanks in advance (to whomever helps me :D)

Re: SCP-939 Improved Animations

Posted: Thu Jun 11, 2015 8:42 pm
by Kenneth crooker
MrJPenguin1 wrote:Another question, how would one actually install these? Are there any precautions I need to make or is it just as simple as switching files? Thanks in advance (to whomever helps me :D)
You will have to convert them into B3D and do a few tweaks.

Re: SCP-939 Improved Animations

Posted: Thu Sep 07, 2017 7:22 pm
by Scoot
These are great! Btw, sorry for replying to an old post, but these are awesome.

Could probably use these for something 'm working on.. ;)

Oh, I did have to fix an issue with the mesh, there was a hole in the claw of the right forearm. Easily fixable, just letting you know...

EDIT: Made some more edits:

- Raised opposable digits on the claws of the forearms, so they don't clip through the floor.

- Assign some of the faces behind the back claws to the end bones of the back legs, because the back claws seemed to detach from the feet in the walking animation.

Re: SCP-939 Improved Animations

Posted: Wed Jan 17, 2018 9:22 pm
by Scott Rash
I was thinking of converting the model into a B3D file, but when I imported it into fragMOTION after converting, it only had bones for the left hand and foot. :? :? :?