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Re: Mockup Credits Sequence

Posted: Sat Jul 04, 2015 3:53 am
by yonzo_rikuo
it thought everything in the credit will be regalis lol.

but, can we put a video into blitz3d?

Re: Mockup Credits Sequence

Posted: Sat Jul 04, 2015 3:16 pm
by CLgaming
I don't think so, but maybe we could attach an animated image to a plane and have audio play in the background. Closest we maybe could get on Blitz3D.

Re: Mockup Credits Sequence

Posted: Tue Jul 14, 2015 12:50 pm
by PXLSHN
CLgaming wrote:I don't think so, but maybe we could attach an animated image to a plane and have audio play in the background. Closest we maybe could get on Blitz3D.
Actually I think it's possible playing a video with Blitz3D (I didn't used this feature at all, but I'm pretty sure I saw somewhere some commands such as DrawMovie(), OpenMovie() and such). But maybe I'm wrong. But in my opinion it would be better doing it over code (you have a better performance and the quality would always be better because by using a movie, it's needed to be scaled up or down depending on the users resoultiuon and if you wan't to have it having a good quality then you need to render it with a high to very high resolution). By doing it over code you could also make some 3D elements in there.

EDIT: Blitz3D is capable of loading videos (I didn't tested it myself, but I know that because the game "Tecno the Base" actually uses some videos for multiply things), but as I already said, it isn't that good because of the resizing of the video (it could get pixelated).

Re: Mockup Credits Sequence

Posted: Wed Jul 15, 2015 6:31 am
by hnesto986532
I agree it :) Instead of beat the game with the SCP logo, I would that the Credits sequence be first, and the SCP Logo after with the dialog that appears the Cheats used, visite rooms etc :)