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Add a health meter
Posted: Wed Jul 15, 2015 6:58 am
by hnesto986532
To view your state of health to follow the game in a way prevented to other damages as such attacks of the MTF or SCP.
Re: Add a health meter
Posted: Wed Jul 15, 2015 9:08 am
by Olivine
I agree a little bit. We already have the visual cues - wobbly camera and blurry sight - and I'm sure we can notice the speed of the walking or sprinting. I would love a more precise reading of D-9341's current state of health. I'm not necessarily looking for a health meter. Text that says "you're bleeding" or "you feel bad" would probably be bad, especially for those that are terrible at looking for medkits or SCP-500.
Re: Add a health meter
Posted: Wed Jul 15, 2015 12:56 pm
by hnesto986532
I agree with you idea, but I like more with a health state with a bar. And also with you idea, i.e with a bar and at the side the "You feel bad" "You feeling weak" texts
like this:
Re: Add a health meter
Posted: Wed Jul 15, 2015 1:13 pm
by PXLSHN
hnesto986532 wrote:I agree with you idea, but I like more with a health state with a bar. And also with you idea, i.e with a bar and at the side the "You feel bad" "You feeling weak" texts
like this:
Actually that looks good (I'm making the Nine Tailed Fox Mod and I want to make something like this in my mod too).
Re: Add a health meter
Posted: Wed Jul 15, 2015 1:39 pm
by Olivine
hnesto986532 wrote:I agree with you idea, but I like more with a health state with a bar.
I never said I'd want text, I said that would be a horrible idea for the text to appear periodically lol. For example, when the MTF shoot you, the text "you're bleeding" shows up every now and then. Hope that clears up what I said.
I'm a bit undecided on the actual health bar. I like how it looks, but no text is fine is a-ok for me. There's really no need to have a status text beside the health meter if we already see the bar.
It's also an excellent suggestion for any mod

Re: Add a health meter
Posted: Wed Jul 15, 2015 1:44 pm
by hnesto986532
Hahahahahahahahahahhahahahahah sorry

I speak spanish :3 I wasn't noted the "probably be bad" xD
Re: Add a health meter
Posted: Wed Jul 15, 2015 5:04 pm
by CommanderMark
This has already been brought up before. Regalis has stated that he doesn't feel a health meter is necessary giving that most enemies insta-kill you and that the chances of surviving an injury in CB are low.
Mod Edit: You're a brony therefore this post instantly loses its argumental value.
Re: Add a health meter
Posted: Wed Jul 15, 2015 7:07 pm
by hnesto986532
CommanderPro100 wrote:This has already been brought up before. Regalis has stated that he doesn't feel a health meter is necessary giving that most enemies insta-kill you and that the chances of surviving an injury in CB are low.
But there is SCP's that no gives instant kills, such as SCP 1025, SCP 1128 and the Pocket Dimension....
Re: Add a health meter
Posted: Wed Jul 15, 2015 7:19 pm
by CommanderMark
hnesto986532 wrote:But there is SCP's that no gives instant kills, such as SCP 1025, SCP 1128 and the Pocket Dimension....
1025 insta-kills you and 1123 (I assume you meant 1123) doesn't kill you at all.
Mod Edit: You see this puss? 2passive-aggressive.
Re: Add a health meter
Posted: Wed Jul 15, 2015 7:29 pm
by hnesto986532
CommanderPro100 wrote:hnesto986532 wrote:But there is SCP's that no gives instant kills, such as SCP 1025, SCP 1128 and the Pocket Dimension....
1025 insta-kills you and 1123 (I assume you meant 1123) doesn't kill you at all.
Jmmmmm.

You have reason.... But the game would be more beautiful xD