Low poly SCP-096
Posted: Fri Jul 24, 2015 2:41 am
That's the point.SyphenTV wrote:I can't tell the difference.
Why would we make a big deal about it? It's a model.Hubbawubba64 wrote:Why isn't everybody making a big dealio about this? This is one of the better models made easy.
Like, easy on the performance.Spoiler
MOD EDIT: User was warned and is on tier 2 for this post. Rule 1.hnesto986532 wrote:I'm agree with you. In the original model, there is a lot of polys in this model that makes the game a little bit slowly... And there is no noticeable difference between your low poly model and the original model
If rendering is a bottleneck on your PC, this should make a noticeable difference. However, in my case the bottleneck is usually the pathfinding code.Agent Kulu wrote:Oh Goodie~! Maybe now the game won't slow down whenever 096's rage gets activated
I don't see why making a big deal over this would make sense.Hubbawubba64 wrote:Why isn't everybody making a big dealio about this? This is one of the better models made easy.
Like, easy on the performance.Spoiler
¿?Child Muncher wrote:MOD EDIT: User was warned and is on tier 2 for this post. Rule 1.hnesto986532 wrote:I'm agree with you. In the original model, there is a lot of polys in this model that makes the game a little bit slowly... And there is no noticeable difference between your low poly model and the original model