Page 1 of 3

Low poly SCP-096

Posted: Fri Jul 24, 2015 2:41 am
by juanjp600

Re: Low poly SCP-096

Posted: Fri Jul 24, 2015 2:51 pm
by Nehpys
I can't tell the difference.

Re: Low poly SCP-096

Posted: Fri Jul 24, 2015 3:49 pm
by juanjp600
SyphenTV wrote:I can't tell the difference.
That's the point.

Re: Low poly SCP-096

Posted: Fri Jul 24, 2015 6:15 pm
by Agent Kulu
Oh Goodie~! Maybe now the game won't slow down whenever 096's rage gets activated

Re: Low poly SCP-096

Posted: Sat Jul 25, 2015 12:34 pm
by Hubbawubba64
Why isn't everybody making a big dealio about this? This is one of the better models made easy.
Like, easy on the performance.
Spoiler
Are you going to put this in your port?

Re: Low poly SCP-096

Posted: Sat Jul 25, 2015 1:24 pm
by Nehpys
Hubbawubba64 wrote:Why isn't everybody making a big dealio about this? This is one of the better models made easy.
Like, easy on the performance.
Spoiler
Are you going to put this in your port?
Why would we make a big deal about it? It's a model.

Re: Low poly SCP-096

Posted: Sat Jul 25, 2015 6:47 pm
by hnesto986532
I'm agree with you. In the original model, there is a lot of polys in this model that makes the game a little bit slowly... And there is no noticeable difference between your low poly model and the original model :laugh:

:096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096:

Re: Low poly SCP-096

Posted: Sat Jul 25, 2015 6:50 pm
by Child Muncher
hnesto986532 wrote:I'm agree with you. In the original model, there is a lot of polys in this model that makes the game a little bit slowly... And there is no noticeable difference between your low poly model and the original model :laugh:

:096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096:
MOD EDIT: User was warned and is on tier 2 for this post. Rule 1.

Re: Low poly SCP-096

Posted: Sat Jul 25, 2015 7:05 pm
by juanjp600
Agent Kulu wrote:Oh Goodie~! Maybe now the game won't slow down whenever 096's rage gets activated
If rendering is a bottleneck on your PC, this should make a noticeable difference. However, in my case the bottleneck is usually the pathfinding code.
Hubbawubba64 wrote:Why isn't everybody making a big dealio about this? This is one of the better models made easy.
Like, easy on the performance.
Spoiler
Are you going to put this in your port?
I don't see why making a big deal over this would make sense.
And yes, I'll use this in SCPCBIrrlicht.

Re: Low poly SCP-096

Posted: Sun Jul 26, 2015 4:30 pm
by hnesto986532
Child Muncher wrote:
hnesto986532 wrote:I'm agree with you. In the original model, there is a lot of polys in this model that makes the game a little bit slowly... And there is no noticeable difference between your low poly model and the original model :laugh:

:096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096:
MOD EDIT: User was warned and is on tier 2 for this post. Rule 1.
¿?