Re: Low poly SCP-096

#5
Why isn't everybody making a big dealio about this? This is one of the better models made easy.
Like, easy on the performance.
Spoiler
Are you going to put this in your port?
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Re: Low poly SCP-096

#6
Hubbawubba64 wrote:Why isn't everybody making a big dealio about this? This is one of the better models made easy.
Like, easy on the performance.
Spoiler
Are you going to put this in your port?
Why would we make a big deal about it? It's a model.

Re: Low poly SCP-096

#8
hnesto986532 wrote:I'm agree with you. In the original model, there is a lot of polys in this model that makes the game a little bit slowly... And there is no noticeable difference between your low poly model and the original model :laugh:

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MOD EDIT: User was warned and is on tier 2 for this post. Rule 1.

Re: Low poly SCP-096

#9
Agent Kulu wrote:Oh Goodie~! Maybe now the game won't slow down whenever 096's rage gets activated
If rendering is a bottleneck on your PC, this should make a noticeable difference. However, in my case the bottleneck is usually the pathfinding code.
Hubbawubba64 wrote:Why isn't everybody making a big dealio about this? This is one of the better models made easy.
Like, easy on the performance.
Spoiler
Are you going to put this in your port?
I don't see why making a big deal over this would make sense.
And yes, I'll use this in SCPCBIrrlicht.

Re: Low poly SCP-096

#10
Child Muncher wrote:
hnesto986532 wrote:I'm agree with you. In the original model, there is a lot of polys in this model that makes the game a little bit slowly... And there is no noticeable difference between your low poly model and the original model :laugh:

:096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096: :096:
MOD EDIT: User was warned and is on tier 2 for this post. Rule 1.
ΒΏ?