Re: Low poly SCP-096 #21 by AgentParadox When I look at that low-poly model, I imagine that it could either entirely replace the high-poly model, or when 096 gets too far from the player's vision, it uses the low poly model in a Super Mario 64-esque style Quote Thu Jul 30, 2015 10:27 am
Re: Low poly SCP-096 #22 by TheOverseerOfAll this sounds cool. would definitely reduce lag when encountering SCP-096 Quote Wed Aug 05, 2015 8:14 pm