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Shadows to the game...

Posted: Sat Jul 25, 2015 6:53 pm
by hnesto986532
I think that the game would look better if add shadow effects for objects and NPCS.

If it possible with Blitz3d

Re: Shadows to the game...

Posted: Sat Jul 25, 2015 9:14 pm
by D-9999
hnesto986532 wrote:I think that the game would look better if add shadow effects for objects and NPCS.

If it possible with Blitz3d
>Dynamic Lighting in Blitz3d
If only

Re: Shadows to the game...

Posted: Fri Jul 31, 2015 3:05 am
by Strogg
D-9999 wrote:
hnesto986532 wrote:I think that the game would look better if add shadow effects for objects and NPCS.

If it possible with Blitz3d
>Dynamic Lighting in Blitz3d
If only
Why not move to another engine like UE4? Yeah it would entail rebuilding the game, but it would be a terrifying game with the atmosphere realistic lighting can add.

Re: Shadows to the game...

Posted: Fri Jul 31, 2015 3:18 am
by Brunou8
Strogg wrote:Why not move to another engine like UE4? Yeah it would entail rebuilding the game, but it would be a terrifying game with the atmosphere realistic lighting can add.
Yeah! You can start porting the game whenever you want, Strogg.

Re: Shadows to the game...

Posted: Fri Jul 31, 2015 3:22 am
by Strogg
Brunou8 wrote:
Strogg wrote:Why not move to another engine like UE4? Yeah it would entail rebuilding the game, but it would be a terrifying game with the atmosphere realistic lighting can add.
Yeah! You can start porting the game whenever you want, Strogg.
Well I'm suggesting someone else does all the hard work, obviously. Plus do we have access to the source code?

Re: Shadows to the game...

Posted: Fri Jul 31, 2015 3:49 am
by CommanderMark
Strogg wrote:Plus do we have access to the source code?
Yeah, it's in the folder marked "source code".

Re: Shadows to the game...

Posted: Fri Jul 31, 2015 4:08 am
by Cridone
Strogg wrote:Well I'm suggesting someone else does all the hard work, obviously.
There were like, a million people before you suggesting the game be ported to a new engine. And a lot of them later stated "Oh, I'm just SUGGESTING someone ELSE does it."

Is it me, or does this seem to be happening a LOT?

Re: Shadows to the game...

Posted: Fri Jul 31, 2015 5:36 am
by Strogg
Cridone wrote:
Strogg wrote:Well I'm suggesting someone else does all the hard work, obviously.
There were like, a million people before you suggesting the game be ported to a new engine. And a lot of them later stated "Oh, I'm just SUGGESTING someone ELSE does it."

Is it me, or does this seem to be happening a LOT?
If the other cases are like me, it's because we can't code worth a damn. The extent of my programming knowledge is doing some C++ tutorials, but I'll be going to school for game programming in September though.

Not saying that all the work that went into a free game isn't appreciated, it's just hard not to daydream about what a UE4 version would look like.

Re: Shadows to the game...

Posted: Sun Aug 02, 2015 7:37 pm
by Hubbawubba64
Strogg wrote: Not saying that all the work that went into a free game isn't appreciated, it's just hard not to daydream about what a UE4 version would look like.
Look around. We have 7-ish ports going on right now. Three of them look OK.

Re: Shadows to the game...

Posted: Wed Aug 05, 2015 8:16 pm
by Airplane611
The answer would be no,

If your looking for shadows, Outlast is kind of a realistic game, It has alot of dynamic lighting, causing shadows. M'KAY?!?!?!



MKAY?
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