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New Scps

Posted: Thu Jul 28, 2016 3:32 pm
by Giga47
SCP-002: Player could only enter for a short amount of time. A valuable item is placed inside. Obstacle
SCP-015: Adds a whole other dimension. Dimension
SCP-058: Adds a new enemy NPC. Enemy NPC.
SCP-127: Player must stealth by it in order not to get shot. Obstacle
SCP-151: Slowly drowns the playerafterthey view it. (SCP-714 negates this) SCP-500 cures this. Illness
SCP-427: Aquired by putting SCP-500 in SCP-914 on fine/very fine. Toggling it heals all illnesses. However toggling it for too long results in increased size followed by Death. Healer

Re: New Scps

Posted: Thu Jul 28, 2016 5:44 pm
by AgentParadox
Giga47 wrote:SCP-427: Aquired by putting SCP-500 in SCP-914 on fine/very fine. Toggling it heals all illnesses. However toggling it for too long results in increased size followed by Death. Healer
There actually was once a mod for this, however, it never got updated past version 0.7.2, which is kind of a shame.

Re: New Scps

Posted: Thu Jul 28, 2016 5:59 pm
by skylorosxp
Giga47 wrote:SCP-002: Player could only enter for a short amount of time. A valuable item is placed inside. Obstacle
SCP-015: Adds a whole other dimension. Dimension
SCP-058: Adds a new enemy NPC. Enemy NPC.
SCP-127: Player must stealth by it in order not to get shot. Obstacle
SCP-151: Slowly drowns the playerafterthey view it. (SCP-714 negates this) SCP-500 cures this. Illness
SCP-427: Aquired by putting SCP-500 in SCP-914 on fine/very fine. Toggling it heals all illnesses. However toggling it for too long results in increased size followed by Death. Healer
I think I might add them in my mod

Re: New Scps

Posted: Thu Jul 28, 2016 6:10 pm
by AveryLP
KirbyMario12345 wrote:
Giga47 wrote:SCP-427: Aquired by putting SCP-500 in SCP-914 on fine/very fine. Toggling it heals all illnesses. However toggling it for too long results in increased size followed by Death. Healer
There actually was once a mod for this, however, it never got updated past version 0.7.2, which is kind of a shame.
Back in those days when SCP-513 also was a forum member.

Re: New Scps

Posted: Sat Jul 30, 2016 1:44 am
by laurhead
could you please add scp - 020 to game?

Re: New Scps

Posted: Sat Jul 30, 2016 6:57 am
by Vane Brain
laurhead wrote:could you please add scp - 020 to game?
He is not a developer of SCP CB

Re: New Scps

Posted: Sat Jul 30, 2016 3:38 pm
by AgentParadox
Vane Brain wrote:
laurhead wrote:could you please add scp - 020 to game?
He is not a developer of SCP CB
This person keeps reviving threads by suggesting SCPs, just report and move on.

Re: New Scps

Posted: Sat Jul 30, 2016 6:08 pm
by skylorosxp
KirbyMario12345 wrote:
Vane Brain wrote:
laurhead wrote:could you please add scp - 020 to game?
He is not a developer of SCP CB
This person keeps reviving threads by suggesting SCPs, just report and move on.
how you shut up

Re: New Scps

Posted: Sat Jul 30, 2016 6:27 pm
by Nehpys
skylorosxp wrote:
KirbyMario12345 wrote:
Vane Brain wrote: He is not a developer of SCP CB
This person keeps reviving threads by suggesting SCPs, just report and move on.
how you shut up
Now that's a bit uncalled for, don't you think?

Re: New Scps

Posted: Sat Jul 30, 2016 7:49 pm
by slender1200
skylorosxp wrote:how you shut up
I see that you have not passed 1st grade.