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Re: Pocket Dimension Room Ideas

Posted: Mon Dec 24, 2012 5:51 pm
by A Hideous Beast
Destructoid wrote:You can't hide it. Regalis reads everything.
:twisted:

Re: Pocket Dimension Room Ideas

Posted: Tue Dec 25, 2012 5:57 am
by Fred
I think that it would be nice to add a couple of rooms/hallways you can run into.
One hallway that could blend in nicely with the 2spooky theme of the pocket dimension (aka LarryLand): A slim hallway where arms spring from the walls, inanimate at first, which start moving once the player goes near to them, trying to grab him/her and once they do, the only way to avoid being trapped into the wall would be to start moving in every direction (Think of L4D2, the way you need to move to avoid having a Jockey drag you into danger).
Once I get home, I shall attempt to draw an accurate description of what I'm imagining.

Puzzles can be a nice feature, but can become boring and even annoying after the 6th visit to LarryLand, and if they are too complex, we won't have the call of duty audience.

Re: Pocket Dimension Room Ideas

Posted: Tue Dec 25, 2012 6:06 pm
by That one guy
Fred wrote:I think that it would be nice to add a couple of rooms/hallways you can run into.
One hallway that could blend in nicely with the 2spooky theme of the pocket dimension (aka LarryLand): A slim hallway where arms spring from the walls, inanimate at first, which start moving once the player goes near to them, trying to grab him/her and once they do, the only way to avoid being trapped into the wall would be to start moving in every direction (Think of L4D2, the way you need to move to avoid having a Jockey drag you into danger).
Once I get home, I shall attempt to draw an accurate description of what I'm imagining.

Puzzles can be a nice feature, but can become boring and even annoying after the 6th visit to LarryLand, and if they are too complex, we won't have the call of duty audience.
LarryLand....I'm going start calling it that now.....I was just calling it the Radical Rape Dungeon.

Re: Pocket Dimension Room Ideas

Posted: Tue Dec 25, 2012 6:20 pm
by Awesomeguy147
Fred wrote:we won't have the call of duty audience.
No one wants them anyways. They already won't be here because of the lack of the wonderful instrument that is a weapon.

but yeah, this would be their reaction: http://www.youtube.com/watch?v=MZJ4BiIEhAo&t=3m55s

Re: Pocket Dimension Room Ideas

Posted: Tue Jan 15, 2013 4:01 am
by Gogert777
The walls In the long hall ways would have scrambling hands coming from jail bar windows and lots of peolpe cry at you for help. Some d class, some random peolpe arond the world maybe. And because this game has a lot or randomly generated stuff, sometimes(or the next hallway) all the arms are dead and you hear and see millions of flys around the bars of the arms. No music of course Talk about nerve raking, leting you know your in deep shit

Re: Pocket Dimension Room Ideas

Posted: Wed Jan 16, 2013 2:23 am
by Mestiar
I Support this, the poket dimesion is not so interesting right now, atleast for me.

The pocket dimesion should be something more twisted, more surreal and also, have some unique items on it.
Also, maybe some places were you can defy the laws of gravity or something like that could be awesome and tricky.

Re: Pocket Dimension Room Ideas

Posted: Wed Jan 16, 2013 10:11 pm
by whathopercy
How about it would have that weird stair painting? And since physics in the real world aren't in his, you could just go around admiring it-until he shanks you. :D

Re: Pocket Dimension Room Ideas

Posted: Wed Jan 16, 2013 11:08 pm
by Gogert777
WOW, someone finally supports me haha. ja, its a twisted reality dimension of 106, it should be scary, everyone keep that in mind.
Do we have any takers to programs this stuff? :lol:

Re: Pocket Dimension Room Ideas

Posted: Sat Jan 19, 2013 8:52 pm
by Mestiar
Image
Something like this would be awesome.

Re: Pocket Dimension Room Ideas

Posted: Sat Jan 19, 2013 9:39 pm
by Gogert777
Mestiar wrote:
Image
Something like this would be awesome.
Looks good, we could use this as a base.