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Re: Pocket Dimension Room Ideas

Posted: Tue Jan 22, 2013 7:31 pm
by Sparks
Omniary wrote:
Juicy wrote:
Omniary wrote:More appearances of the hg.pt entity ftw!

((The HUGE elderitch creatures that loom in the distance of the open PD))
What is it? I can't open it in this computor (I'm not im my computor and I don't have any program to open it here)
They're the giant, hunched human figures that loom in the distance of the Pocket Dimension in the pillar sea. They'll tend to move when you blink.
I remember those.
I always tried to no-clip to get to them, but they disappeared when i blinked, as you said too.

Re: Pocket Dimension Room Ideas

Posted: Tue Jan 22, 2013 7:36 pm
by FoxMccloud64
Anyone got a pic of those hands bodies or whatever they are? I never seen them! D:

Re: Pocket Dimension Room Ideas

Posted: Tue Jan 22, 2013 7:53 pm
by Omniary

Re: Pocket Dimension Room Ideas

Posted: Tue Jan 22, 2013 7:56 pm
by FoxMccloud64
Creepy o.o

Hope Regalis doesn't add a screaming thing in dah dimension, those jumpscares are getting old, annoying, and cheap way to scare

Re: Pocket Dimension Room Ideas

Posted: Tue Jan 22, 2013 9:00 pm
by Gogert777
FoxMccloud64 wrote:Creepy o.o

Hope Regalis doesn't add a screaming thing in dah dimension, those jumpscares are getting old, annoying, and cheap way to scare
We need to stick to the more twisted stuff like seeing someone ripped apart all thought there body. Make it some kind of Sawtm type thing. idk

Re: Pocket Dimension Room Ideas

Posted: Tue Jan 22, 2013 9:21 pm
by Juicy
Gogert777 wrote:
FoxMccloud64 wrote:Creepy o.o

Hope Regalis doesn't add a screaming thing in dah dimension, those jumpscares are getting old, annoying, and cheap way to scare
We need to stick to the more twisted stuff like seeing someone ripped apart all thought there body. Make it some kind of Sawtm type thing. idk
I think that it doesn't fit with the game aesthetics, it's supposed to be mysterious, not violent, but that would be canon...
idk too :mrgreen:

Re: Pocket Dimension Room Ideas

Posted: Tue Jan 22, 2013 11:41 pm
by That Same Anon
Dead d-class with face ripped of brutally and screams in the distance, and piles of the mucus substance.

Re: Pocket Dimension Room Ideas

Posted: Wed Jan 23, 2013 12:23 am
by Omniary
Juicy wrote:
Gogert777 wrote:
FoxMccloud64 wrote:Creepy o.o

Hope Regalis doesn't add a screaming thing in dah dimension, those jumpscares are getting old, annoying, and cheap way to scare
We need to stick to the more twisted stuff like seeing someone ripped apart all thought there body. Make it some kind of Sawtm type thing. idk
I think that it doesn't fit with the game aesthetics, it's supposed to be mysterious, not violent, but that would be canon...
idk too :mrgreen:
Yeah, I agree. The theme of this isn't necessarily gore and blood, but more so fear and suspense, nonetheless it can have both without exceeding the theme explicitly. I find the charm of Containment Breach where there is lack of blood and more fear and implication of so in the end.

As terrifying as is a sudden and copious amount of blood and gore, there's a certain 'charm' I mentioned earlier that leaves with so that doesn't stay much longer.

I might be rambling on something that sounds completely stupid though, who knows.

Re: Pocket Dimension Room Ideas

Posted: Wed Jan 23, 2013 12:32 am
by Destructoid
Blood and gore tends to be scary and creepy to a lot of people but, it loses it's effect if you overdo it and blood and gore don't bother people like me. I support dead people and torsos hanging around the place but as long as they're black and corroded and not spraying guts and blood everywhere.

Re: Pocket Dimension Room Ideas

Posted: Wed Jan 23, 2013 1:14 am
by Mestiar
The gore is a nice touch, but if there is a highly use of gore and blood, it just makes everything less scarier. The pocket dimension is not like a Slaughterhouse, it is more of a playbox of a psycho than a slaughterhouse. There should be a lot of psychological games here, imposibles path that the player can walk over it (some tricky things also), the music ambience should make more pression on the player, subliminal messages maybe... There are a lot of things, surreal mindfucked and twisted things can be implement on the pocket dimension.

And, there should be more items in there, useful items, not just the password for a door, maybe some useful tools that you could use on other thing to get a diferent ending? or something that could help you through the entire game idk.