Yes!
Oh and also, a part where the bridge falls, then hands come down to make you way! How about it
Re: Pocket Dimension Room Ideas
#62The idea of the bridge with some optical illusions would be fantastic, it should also varied the things that you can find on the PD. Maybe you could encounter the head, or maybe you get into a building with tricky games and puzzles, spawn on some flat infinite terrain were you walk and demonic or twisted structures... This could help to make more varied the PD and who knows... Maybe a secret "world" (it´s not like an world, just a variation of the dimention) with something interesting on it.A Hideous Beast wrote:How about this: After the player arrives in the PD, and spends a few minutes traversing hallways, they could go through a gate of some sort (Maybe made of giant pillars and some torches of fire. (could be any color.) and after they go through the gateway the player would hear a sound and a large guillotine looking blade comes crashing down, blocking the player from re-entering the gate. In this next area the player can only go one way: forward. The player would see large torches infront of them, leading them to a large bridge that spans over an abyss, the bridge is also shrouded in a heavy fog, making the players line of sight very limited. As the player keeps on walking he will encounter statues on the sides of the bridge of 106, in various "heroic" (But actually disturbing.) poses. Eventually the statues will cease to appear, and through the fog the player would be able to see giant 106 faces, looking down at the player, their eyes following him/her. Finally, at the end, the player would find that the bridge leads to a massive 106 head, its eyes looking right at the player, 106 then could say various things in a mocking tone, beckoning the player to go through his mouth. If the player takes too long the actual 106 would spawn behind the player, forcing the player to enter the giant head.
Good? bad? shall I continue with the idea?
Re: Pocket Dimension Room Ideas
#64I just thought of something.
What if it seems like you exit the dimension as normal, only to notice some things seem different, and as you travel some more you basically see your still in the pocket dimension.
It is basically a troll move.
What if it seems like you exit the dimension as normal, only to notice some things seem different, and as you travel some more you basically see your still in the pocket dimension.
It is basically a troll move.
Re: Pocket Dimension Room Ideas
#65I like this idea.Awesomeguy147 wrote:I just thought of something.
What if it seems like you exit the dimension as normal, only to notice some things seem different, and as you travel some more you basically see your still in the pocket dimension.
It is basically a troll move.
Administrator at the Official SCP:CB Wiki
Re: Pocket Dimension Room Ideas
#66"Oh hey i made it!" Then you walk forward to the door, open it and you see a feild but wait.. There is a huge motherfucking tornato that is coming at you. Better shut the door.
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.
Re: Pocket Dimension Room Ideas
#67You mean like this?Gogert777 wrote:"Oh hey i made it!" Then you walk forward to the door, open it and you see a feild but wait.. There is a huge motherfucking tomato that is coming at you. Better shut the door.
http://bit.ly/XEN4LB
Re: Pocket Dimension Room Ideas
#68I would like, after getting out of the pocket dimension, Larry's face would pop out to the screen with the laugh and stuff, and a fading glimpse of the walls of dah pocket dimension :3
Re: Pocket Dimension Room Ideas
#69106face?FoxMccloud64 wrote:I would like, after getting out of the pocket dimension, Larry's face would pop out to the screen with the laugh and stuff, and a fading glimpse of the walls of dah pocket dimension :3
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card