Re: Pocket Dimension Room Ideas

#71
Erm, i'd like to see some rooms that follow the SCP tale ''Treats''. Changing textures, stepping sounds, and shapes. Making the pocket dimension look like a old house in one moment, then at the other, some kind of cave. Then it keeps changing, your stepping sound changes after every ammount of steps.
sup

roger copy bravo tango mango

Re: Pocket Dimension Room Ideas

#76
Awesomeguy147 wrote:I just thought of something.

What if it seems like you exit the dimension as normal, only to notice some things seem different, and as you travel some more you basically see your still in the pocket dimension.

It is basically a troll move.
This idea is amazing
you move forward and then realice that everything is falling aparts, everything is changing more and more until you find yourself on the pocket dimension again.
I was thinking of a desperation-inducing area, something like the neverending stairs of Mario 64 could be a troll move also.
How about a nice game of chess?

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Re: Pocket Dimension Room Ideas

#79
I have 3 possible ideas:

1) You are spawned in a circular room with a single doorway at one end leading to a staircase. There a messages scattered about saying stuff like: " Leaving so soon? " " Don't go now. We were just becoming friends! " This'll make the player believe the staircase leads to an exit. The staircase will go on forever and ever until you give up trying to escape, when you come into the circular room again, the messages have changed. They now say things like " You're not going yet, the fun is just beginning. " " You won't be going that easily. " Suddenly, a hole forms in the ground leading to another area of the PD.

2) You enter a corridor with the exit just meters away. As you reach the exit, the hallway stretches abruptly, the exit disappearing beyond the player's reach. As you keep moving, the hallway shatters leaving you standing on a small platform. Dozens of platforms shift into place below the player, forcing him/her to traverse down to the exit. A giant 106 will watch you from a distance laughing as some platforms are moved away from the player before he reaches them. A doorway can be found at the bottom of the abyss on a small floating island.

3) This idea comes from Cry of Fear. You appear in on a platform with no roof. There are several hallways with no roofs at the edge of the platform that lead to an exit of some kind. As you walk down a pathway, it suddenly distorts and twists out of place, forcing the player to take a dangerous twisted pathway. Each hallway will randomly twist out of shape in it's own unique way. For example: some may begin to spin and turn in random direction, some might might suddenly snake in different directions like the nightmare ending in Cry of Fear. All pathways can be navigated in some way, but it will be difficult.
ey b0ss, can I habe de pussi plz?