Gogert777 wrote:How about you find yourself in total darkness (after choosing a direction in the beginning) and there is a path in front of you(Darkness). At this point the player will be like 'Wtf I cant see anything', and the blink meter will run out, you blink, and you see a glimps of the path.Player is like 'ooh ok'. The only way to see the path is to close your eyes the whole time; you see white outlines of the corners of the walls(and brinks maybe) and all good.Then you move on to the next part of the interesting pocket dimension. ^^ Another weird idea would to be able to see light at the end of the tunnel/path with your eyes closed...idk about you, but that would be weird to see.
Definitely like this idea, having the PD only visible when your eyes are closed, it seems perfectly fitting to the dimension and 106's control over it.
I do think finding a pitch black room, only to spin around and see a dim light in the distance could be interesting; perhaps having it randomly spawning and changing, so it could disappear and disorient the player.
It slep time bunner.