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Re: Pocket Dimension Room Ideas

Posted: Sun Feb 03, 2013 4:19 am
by Gogert777
Mod/admin delete this post, i cant.

Re: Pocket Dimension Room Ideas

Posted: Sun Feb 03, 2013 4:25 am
by Gogert777
Chew on this idea.
How about you find yourself in total darkness (after choosing a direction in the beginning) and there is a path in front of you(Darkness). At this point the player will be like 'Wtf I cant see anything', and the blink meter will run out, you blink, and you see a glimps of the path.Player is like 'ooh ok'. The only way to see the path is to close your eyes the whole time; you see white outlines of the corners of the walls(and brinks maybe) and all good.Then you move on to the next part of the interesting pocket dimension. ^^ Another weird idea would to be able to see light at the end of the tunnel/path with your eyes closed...idk about you, but that would be weird to see.
This idea was by Gogert.

Re: Pocket Dimension Room Ideas

Posted: Sun Feb 03, 2013 4:54 am
by Trialtrex21
Gogert777 wrote:This idea was by Gogert.
ORLY!?!?!?

Anyway, your idea sounds very interesting. I can't think of much feedback to give at the moment however.

Re: Pocket Dimension Room Ideas

Posted: Sun Feb 03, 2013 5:56 am
by Omniary
Gogert777 wrote:How about you find yourself in total darkness (after choosing a direction in the beginning) and there is a path in front of you(Darkness). At this point the player will be like 'Wtf I cant see anything', and the blink meter will run out, you blink, and you see a glimps of the path.Player is like 'ooh ok'. The only way to see the path is to close your eyes the whole time; you see white outlines of the corners of the walls(and brinks maybe) and all good.Then you move on to the next part of the interesting pocket dimension. ^^ Another weird idea would to be able to see light at the end of the tunnel/path with your eyes closed...idk about you, but that would be weird to see.
Definitely like this idea, having the PD only visible when your eyes are closed, it seems perfectly fitting to the dimension and 106's control over it.

I do think finding a pitch black room, only to spin around and see a dim light in the distance could be interesting; perhaps having it randomly spawning and changing, so it could disappear and disorient the player.

Re: Pocket Dimension Room Ideas

Posted: Sun Feb 03, 2013 7:02 am
by mrpeanut188
Omniary wrote: I do think finding a pitch black room, only to spin around and see a dim light in the distance could be interesting; perhaps having it randomly spawning and changing, so it could disappear and disorient the player.
This.

Re: Pocket Dimension Room Ideas

Posted: Sun Feb 03, 2013 3:02 pm
by Juicy
Jackosergius wrote:I think the PD should be a mindfuck, not a gore thing. Surrealistic rooms, a mixture of Beksinski paintings with Lovecraft tales and Sandman comic book ideas (like Dream within a Dream, making you "awake" in the PD even if you thought you were off (that could be some minutes after exiting. Maybe you continue playing, 173 kills you and suddenly... PLUF! you were in the PD all the time), like it was said some posts before). I don't like the "puzzle solving" idea. I think that would make the action stop, and the PD shouldn't be safe, beacuse it's 106's realm. Only my opinion :P
And my opinion too :)

Re: Pocket Dimension Room Ideas

Posted: Sun Feb 03, 2013 5:53 pm
by Awesomeguy147
Jackosergius wrote:I think the PD should be a mindfuck, not a gore thing. Surrealistic rooms, a mixture of Beksinski paintings with Lovecraft tales and Sandman comic book ideas (like Dream within a Dream, making you "awake" in the PD even if you thought you were off (that could be some minutes after exiting. Maybe you continue playing, 173 kills you and suddenly... PLUF! you were in the PD all the time), like it was said some posts before). I don't like the "puzzle solving" idea. I think that would make the action stop, and the PD shouldn't be safe, beacuse it's 106's realm. Only my opinion :P
I see no reason why it could not be both gore-like and and a surrealistic mindfuck

Re: Pocket Dimension Room Ideas

Posted: Sun Feb 03, 2013 6:02 pm
by Doggiedog
Awesomeguy147 wrote:
Jackosergius wrote:I think the PD should be a mindfuck, not a gore thing. Surrealistic rooms, a mixture of Beksinski paintings with Lovecraft tales and Sandman comic book ideas (like Dream within a Dream, making you "awake" in the PD even if you thought you were off (that could be some minutes after exiting. Maybe you continue playing, 173 kills you and suddenly... PLUF! you were in the PD all the time), like it was said some posts before). I don't like the "puzzle solving" idea. I think that would make the action stop, and the PD shouldn't be safe, beacuse it's 106's realm. Only my opinion :P
I see no reason why it could not be both gore-like and and a surrealistic mindfuck
I agree. Based on the article on the wiki, I'd say the PD is both a mindfuck AND gory. Unless you call 106 squeezing air out of a corpse somehow so it sounds like a crying baby not gory ... :|

Re: Pocket Dimension Room Ideas

Posted: Mon Feb 04, 2013 4:35 pm
by Omniary
Hmm, I think it'd be really interesting to hear the cries of the Lure Subject randomly echoing. This would make sense of his imprisonment, and if 106 hasn't been contained, it could foreshadow the subjects capturing. The PD already has such an omniscient vibe to it already.

Re: Pocket Dimension Room Ideas

Posted: Mon Feb 04, 2013 5:47 pm
by Gogert777
Omniary wrote:Hmm, I think it'd be really interesting to hear the cries of the Lure Subject.
Whats lure subject?