Re: Pocket Dimension Room Ideas

#91
Gogert777 wrote:
Omniary wrote:Hmm, I think it'd be really interesting to hear the cries of the Lure Subject.
Whats lure subject?
The lure subject is a Class-D who is locked inside SCP-106's containment cell, placed there explicit for a special containment procedure to, as his title suggests, lute SCP-106 back into its cell. This procedure involves a machine breaking the Lure Subjects Femur and broadcasting his screams over the sties broadcast system, thus attracting the presence of SCP-106.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: Pocket Dimension Room Ideas

#92
Hmm, could that be a seperate campain. D-class is put in there to bail or lure 106, 106 comes in, and he is contained but the power goes out, and 106 is relested and you have to make your way out of the pm with ä broken femur. Might not work out becuase there would not be another d-class in there to recointain him again. Or that could play into co op possibly. Player 1 at 173's test chamber. And player 2 as 106 lure. Player 1 meets player 2. Transaction of strange bottle and player 2 is Å ok.
Single player. Co-op. Options. Quit. :096:
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.

Re: Pocket Dimension Room Ideas

#93
Gogert777 wrote:Hmm, could that be a seperate campain. D-class is put in there to bail or lure 106, 106 comes in, and he is contained but the power goes out, and 106 is relested and you have to make your way out of the pm with ä broken femur. Might not work out becuase there would not be another d-class in there to recointain him again. Or that could play into co op possibly. Player 1 at 173's test chamber. And player 2 as 106 lure. Player 1 meets player 2. Transaction of strange bottle and player 2 is Å ok.
Single player. Co-op. Options. Quit. :096:
It has been said infinitely times before. No Co-op, at all.
-Resident Bacon Fanatic-

Re: Pocket Dimension Room Ideas

#94
spartan322 wrote:
Gogert777 wrote:Hmm, could that be a seperate campain. D-class is put in there to bail or lure 106, 106 comes in, and he is contained but the power goes out, and 106 is relested and you have to make your way out of the pm with ä broken femur. Might not work out becuase there would not be another d-class in there to recointain him again. Or that could play into co op possibly. Player 1 at 173's test chamber. And player 2 as 106 lure. Player 1 meets player 2. Transaction of strange bottle and player 2 is Å ok.
Single player. Co-op. Options. Quit. :096:
It has been said infinitely times before. No Co-op, at all.
oookkk i thought it would still up for debate. Not like guns. Never heard regalis say absolutely no co-op. Hope your not making that up
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.

Re: Pocket Dimension Room Ideas

#97
I know this has been said time and time again, but add dead guards (like decoration - someone mentioned that 8) ) and more creepy stuff in the pocket dimension. it's just not that scary the way it is now. though it has gotten better after v 6.6.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
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Re: Pocket Dimension Room Ideas

#100
Virtus Tenebrae wrote:A cool, albeit creepy idea, would be a room filled with a reddish slurry that slightly slows the player down, as if wading through water. The slurry will be blood, bones, and other leftovers from SCP-106.
And the 106 comes out from the water infront of you. You have to go down a blod/bone/organ water slide o get away. My 25 cents. There should be a daily poll on this forums btw
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.