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Re: Ending ideas/ other ideas

Posted: Tue Dec 25, 2012 9:51 am
by Prune
ndi05 wrote:
Prune wrote: Ending 1: You escape Gate A without being confronted by [REDACTED]. You end up walking along a seemingly endless landscape of hills and grass. After walking for a while, you hear a human scream behind you fading in. You turn around to see 096 at least a meter in front of you charging at full speed. The screen goes black and sound ends. The ending screen shows up and you hear a voice saying that he has found SCP 096 outside the site sitting in a pool of blood. This ending should be unlocked if you escape through the elevator with SCP 096 nearby.

Why would he chase you if you didnt saw his face thats stupid.And it can break the game in some parts like if it spawns near Gate A then no happy ending for you.
I meant that the ending is achieved if you enrage 096 and he's close to you when you escape the elevator. Then you know you've got the ending.

Re: Ending ideas/ other ideas

Posted: Tue Dec 25, 2012 2:26 pm
by ndi05
Then its not necessary for him to be close he will kill you anyways.

Re: Ending ideas/ other ideas

Posted: Tue Dec 25, 2012 8:19 pm
by CommanderMark
I'm still waiting for them to make an ending where Dr. Bright saves the day!

Re: Ending ideas/ other ideas

Posted: Thu Dec 27, 2012 6:03 pm
by SCP-682
SCP-860 ending:s At Gate A, the tunnel at the end has a standard door at the end. If you have SCP-860, you can open this door, and one of 3 things happens when you leave the forest:
1) The current ending, only it triggers when you open the second door (think of how epic that would be)
2) You emerge to the ruins of the Site, after Alpha warhead detonation
3) You enter a blast shelter full of other foundation personnel. What happens there, I don't know. You probably die.

Nuke endings:
1) You detonate the Alpha warheads while still underground, and escape through an emergency access tunnel or stairs or something. Once atop, you see the ruins of the site, and escape from their. You have to have a HAZMAT suit or something to protect you from radiation.
2) You detonate the Omega warhead and destroy everything. Could possibly have timed escape through pocket dimension or 860-1.
Both of these would require the code to detonate them, which would be difficult to obtain.

EDIT: For Alpha underground detonation, maybe when you do escape, you have to evade MTFs, helicopters, and other escaped SCPs, such as 682.

Re: Ending ideas/ other ideas

Posted: Thu Dec 27, 2012 7:55 pm
by Omniary
SCP-682 wrote:SCP-860 ending:s At Gate A, the tunnel at the end has a standard door at the end. If you have SCP-860, you can open this door, and one of 3 things happens when you leave the forest:
2) You emerge to the ruins of the Site, after Alpha warhead detonation
I was thinking of an idea just like this. I considered it for another gate though, like a Gate C.

Gate C would be a very minor exit, and would be essentially the back entrance to the facility, where materials are shipped in and out. Outside Gate C would be a small courtyard that's guarded by a bunch of guards and an APC unit. About after 20 seconds of you exiting, you'd hear 682 escaping at Gate B in the distance, and that the warheads will be going off. There'd be a small supplies closet that would require a key in the inner courtyard. If you go in, you'd be required to go through the forest, which would be very red at this point. Eventually, when you escape, you'll return to a completely destroyed Gate C, and you'd walk towards the open plains in the distance. Somewhat similar to Portal 2. If you turned the warheads off, you'd simply go into the closet and find nothing.

Re: Ending ideas/ other ideas

Posted: Thu Dec 27, 2012 7:58 pm
by FoxMccloud64
Omniary wrote:
SCP-682 wrote:SCP-860 ending:s At Gate A, the tunnel at the end has a standard door at the end. If you have SCP-860, you can open this door, and one of 3 things happens when you leave the forest:
2) You emerge to the ruins of the Site, after Alpha warhead detonation
I was thinking of an idea just like this. I considered it for another gate though, like a Gate C.

Gate C would be a very minor exit, and would be essentially the back entrance to the facility, where materials are shipped in and out. Outside Gate C would be a small courtyard that's guarded by a bunch of guards and an APC unit. About after 20 seconds of you exiting, you'd hear 682 escaping at Gate B in the distance, and that the warheads will be going off. There'd be a small supplies closet that would require a key in the inner courtyard. If you go in, you'd be required to go through the forest, which would be very red at this point. Eventually, when you escape, you'll return to a completely destroyed Gate C, and you'd walk towards the open plains in the distance. Somewhat similar to Portal 2. If you turned the warheads off, you'd simply go into the closet and find nothing.
THIS :D

Re: Ending ideas/ other ideas

Posted: Thu Dec 27, 2012 8:07 pm
by Destructoid
All these ideas are really awesome.

Re: Ending ideas/ other ideas

Posted: Thu Dec 27, 2012 10:37 pm
by SalmonHeart88
FoxMccloud64 wrote:I call him Peanut Head, and sometimes Gingy
I call him 3D Pom Bear...

Re: Ending ideas/ other ideas

Posted: Fri Dec 28, 2012 5:10 am
by SCP-682
Also, if you made the 860 Nuke ending, you'd have to wander about the ruins, evading helicopters, MTFs, and escaped SCPs (maybe running and hiding form me?)

Re: Ending ideas/ other ideas

Posted: Fri Dec 28, 2012 5:21 am
by Destructoid
SCP-682 wrote:Also, if you made the 860 Nuke ending, you'd have to wander about the ruins, evading helicopters, MTFs, and escaped SCPs (maybe running and hiding form me?)
Or you turn around and 682 chomps down on you.