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Re: SCP 513

Posted: Thu Dec 27, 2012 5:53 am
by prizna
Dr. Maruss wrote:
Destructoid wrote:
prizna wrote:I think that 714, should protect you from the affects of 513 and 513-1 but only while you are wearing it, ring the bell while wearing 714 and you will be ok, but as soon as you remove 714, you will start to suffer the affects, or maybe if you have already rang 513, 714 will not be able to protect you as the affects of 513 are already in motion.
This. THIS is a good idea my friends.
Agreed, but you'd have to receive some negative effects from 714, as I suggested before. Blink bar drops more quickly, lose the ability to sprint.
Totally agree, can't have something protecting you without giving something in the process.

Re: SCP 513

Posted: Thu Dec 27, 2012 12:34 pm
by Lusor1111
You already can't sprint with 714

Re: SCP 513

Posted: Thu Dec 27, 2012 4:39 pm
by Dr. Maruss
Lusor1111 wrote:You already can't sprint with 714
I've never come across 174 or even known it was in game yet. I still stand by that the brink bar should drop more quickly.

Re: SCP 513

Posted: Thu Dec 27, 2012 5:16 pm
by That Same Anon
Lusor1111 wrote:You already can't sprint with 714
no, it just drops sprint maximum to 2 bars.

Re: SCP 513

Posted: Thu Dec 27, 2012 6:14 pm
by Dr. Maruss
That Same Anon wrote:
Lusor1111 wrote:You already can't sprint with 714
no, it just drops sprint maximum to 2 bars.
Wouldn't it make more sense to be not at all? With an improved gas mask, you could still run forever, couldn't you?

Re: SCP 513

Posted: Thu Dec 27, 2012 6:30 pm
by That Same Anon
Dr. Maruss wrote:
That Same Anon wrote:
Lusor1111 wrote:You already can't sprint with 714
no, it just drops sprint maximum to 2 bars.
Wouldn't it make more sense to be not at all? With an improved gas mask, you could still run forever, couldn't you?
you could run forever i believe due to the fact the meter stops at about half. but still, it's 914.

Re: SCP 513

Posted: Fri Dec 28, 2012 2:00 am
by Omniary
I think blink bar decreasing could also be a side effect. 714 tends to make its subject drowsy, and tired. Why not make the player feel tired, and have his eyes also be given less stamina?

Re: SCP 513

Posted: Fri Dec 28, 2012 2:02 am
by Destructoid
Omniary wrote:I think blink bar decreasing could also be a side effect. 714 tends to make its subject drowsy, and tired. Why not make the player feel tired, and have his eyes also be given less stamina?
When he blinks, he holds his eyes shut longer.

Re: SCP 513

Posted: Fri Dec 28, 2012 10:04 am
by The Beast
It should be only a few milliseconds though if thats the case, otherwise 173 would become a nightmare if you coudnt sprint backwards for long and he races a lot further than normal

Re: SCP 513

Posted: Sat Dec 29, 2012 8:30 am
by mrpeanut188
Omniary wrote: So, with the above, I think the chances of 513 being re-added is quite possible.
https://www.youtube.com/watch?v=P3ALwKeSEYs

Actually, I've been making a model for him. If I can find time to develop it, it will be
Image