[Suggestion] Weapons
Posted: Sun Dec 31, 2017 12:47 pm
Ello!
I've got a little suggestion here. I would really love to see that feature in-game.
Guns of any type could be found in a few rare rooms on the map. The guns should have limited ammo, so you have to find another gun and go throught more rooms again.
There could be at least 3 or 2 types of guns in game; P90 (guard guns), Pistol (something like a Taurus PT 100) and/or a knife. Also, not every SCP would be affected by the bullets, like SCP-173, 096 (in rage) and 106. The guards could be affected by it, but with a low damage, just making them slower.
Other SCPs like 049 can kinda be affected, and his zombies can be affected by it. 049 can heal himself (duh), and 035's host could be affected by it (not sure yet).
(going to add more SCPs specifications later)
the P90 itself won't work in PD, so does the Pistol.
The fact that the player has a gun can affect the ending. He can be pointed as a fugitive.
Hope you like it ;)
I've got a little suggestion here. I would really love to see that feature in-game.
Guns of any type could be found in a few rare rooms on the map. The guns should have limited ammo, so you have to find another gun and go throught more rooms again.
There could be at least 3 or 2 types of guns in game; P90 (guard guns), Pistol (something like a Taurus PT 100) and/or a knife. Also, not every SCP would be affected by the bullets, like SCP-173, 096 (in rage) and 106. The guards could be affected by it, but with a low damage, just making them slower.
Other SCPs like 049 can kinda be affected, and his zombies can be affected by it. 049 can heal himself (duh), and 035's host could be affected by it (not sure yet).
(going to add more SCPs specifications later)
the P90 itself won't work in PD, so does the Pistol.
The fact that the player has a gun can affect the ending. He can be pointed as a fugitive.
Hope you like it ;)