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Re: a quick suggestion
Posted: Tue Mar 05, 2013 12:34 am
by Felix-The-Ghost
Heh
Seriously though, hands would be necessary to indicate your character is struggling to do something (escape from <x>)
Along with player sounds (if there aren't any yet)
Re: a quick suggestion
Posted: Tue Mar 05, 2013 8:56 pm
by Gogert777
I dont think there are any. Maybe very light breathing when running and goes up in volume when becoming out of breath. And when crouching, maybe a pants or shirt rustle. IDK if you read that crouch idea, i want you to stand up and crouch. Did you hear anything? I heard wind in my ears.

Re: a quick suggestion
Posted: Thu Mar 21, 2013 12:50 am
by BJFowLer
Okay let me suggest once Night has some free time i'll bring this up with him. I tried to animate these but hands are hard.
Re: a quick suggestion
Posted: Thu Mar 21, 2013 10:42 am
by SCP 513
BJFowLer wrote:Okay let me suggest once Night has some free time i'll bring this up with him. I tried to animate these but hands are hard.
So you're going to add hands rustling the items?
Re: a quick suggestion
Posted: Tue Mar 26, 2013 1:53 am
by sl33pyt1m3
For animations, what could work and not be too clutter some, would be just quick short ones, like pressing a button or quickly snatching items you pick up, or putting on the gas mask when you equip it.
Re: a quick suggestion
Posted: Fri Mar 29, 2013 5:02 pm
by rarityismahwaifu
B1gB4ddy wrote:Wow, that was quick...
anyway, another suggestions:
to me, the game feels a little bit "Floaty". It's not the movement or anything, it's more the lack of SCP contact. I don't really feel like my neck is getting snapped by SCP-173 when he gets me, or that the grey man is dragging me to his pocket dimension against my will (My character is more like "alright, I'll go I guess..."), not that there is a lot wrong with that, but I expect the world of SCP to be a bit more "visceral".
For example, when SCP-173 snaps the player's neck, the player should stop walking in whatever direction he is going in for a split second, then his head should jerk violently towards SCP-173's face before the player falls to the ground and dies. With the Grey Man, the player should try to put up a pointless struggle when getting dragged into the dimension (IE: getting knocked to the ground, trying to crawl away, but then getting dragged anyway). With the Shy Guy, the player should get grabbed, turned towards Shy Guy (Who will have his face mere inches away from the player's). Shy Guy will then let out a blood-chilling scream and then he will then bite towards the player as the screen fades to black.
These are just small things that I think would make the SCPs a bit more brutal to the player. Let me know if this would be a good idea. I'm no modeller or scripter, but I am a writer after all :3
Sir your very knowledgeable. Here have a cookie laced with Thallium.
Re: a quick suggestion
Posted: Fri Mar 29, 2013 5:11 pm
by rarityismahwaifu
sl33pyt1m3 wrote:Tried to animate the hands, found out that the model resolution might be too high for proper animation, so I remade a lower resolution mesh, this one uses around 1 700 polys so this is a major improvement over the last model, both for performance and animating. Here is the new model:
Tell me what you guys think
Why not make scp-895 fling open with these reaching out trying to drag the player in when he approaches it maybe even incorporate the death animation idea in too.
Re: a quick suggestion
Posted: Fri Mar 29, 2013 5:30 pm
by rarityismahwaifu
sl33pyt1m3 wrote:Has anyone downloaded the arms? I'll leave them up for a while longer, but I'd like to know if anyone has decided to try to animate them.
thanks
In a year or two I'm gonna learn to animate and I would like to practice vertebrate organisms so may I have permission to use them.
Re: a quick suggestion
Posted: Sat Mar 30, 2013 8:52 pm
by Lusor1111
rarityismahwaifu wrote:sl33pyt1m3 wrote:Tried to animate the hands, found out that the model resolution might be too high for proper animation, so I remade a lower resolution mesh, this one uses around 1 700 polys so this is a major improvement over the last model, both for performance and animating. Here is the new model:
Tell me what you guys think
Why not make scp-895 fling open with these reaching out trying to drag the player in when he approaches it maybe even incorporate the death animation idea in too.
Because 895 is a normal wooden coffin while not seen through video. It would not be canon, SCP will remin as they are on their wiki pages.
Also you doubleposted.
Re: a quick suggestion
Posted: Sun Mar 31, 2013 4:09 am
by rarityismahwaifu
Lusor1111 wrote:rarityismahwaifu wrote:sl33pyt1m3 wrote:Tried to animate the hands, found out that the model resolution might be too high for proper animation, so I remade a lower resolution mesh, this one uses around 1 700 polys so this is a major improvement over the last model, both for performance and animating. Here is the new model:
Tell me what you guys think
Why not make scp-895 fling open with these reaching out trying to drag the player in when he approaches it maybe even incorporate the death animation idea in too.
Because 895 is a normal wooden coffin while not seen through video. It would not be canon, SCP will remin as they are on their wiki pages.
Also you doubleposted.
Their camera placement isn't canon.