Achievements
Posted: Mon Dec 31, 2012 10:51 am
I think that the idea of having achievements in the game would be a nice addition. It would add a lot to the replayability and make it more worth while to replay even after you beat the game.
You could make so that once the player beats the game there would be an achievement mode that will let you start collecting achievements. You could include another option on the main menu that would list all the achievements you got so far and the ones you don't have yet.
Written below are ideas for achievements that the player could obtain.
Achievement Ideas:
Radical Larry: Encounter SCP-106 in the hallway where he passes through both walls.
Give me a hug: Have SCP-173 appear directly in front of your face and survive.
Can't touch me: Blink while SCP-173 is in your sight and still survive.
Made you look: Enter SCP-096's containment chamber and look at his face.
Pro Dodge!: Run past SCP-096 while he's chasing you.
Larry on the Loose: Summon SCP-106 by entering SCP-895's containment chamber.
Computer Nerd: Die by looking at SCP-895's video feed.
Totally Safe: Smoke SCP-420-J.
Excuse me for a second: Smoke SCP-420-J in front of SCP-173
This looks safe: Die by putting yourself in 914
Trust talking Computers: Disable the Remote Control Door system for SCP-079.
Backstabber: As soon as SCP-079 opens Gate B, you turn off the remote control door system.
Just run dude: Enter 682's containment chamber.
Where'd it go?: Enter SCP-372's containment chamber.
Speedy Gonzales: Reach the other side of the Maintenance Tunnel.
Shocking: Lure SCP-106 through a tesla gate.
Hallway Simulator: Enter the Pocket Dimension.
Freedom!: Escape the Pocket Dimension.
Contain the Radical: Contain SCP-106
One card to rule them all: Obtain Keycard Omni.
Duck out of water: Encounter an Anomalous Duck.
Sounds like shit: Find SCP-789-J
Screw you!: Run past an MTF.
Bookworm: Obtain all documents.
Now I've seen it all: Enter every room in the Site.
The End: Reach one of the endings.
I knew I forgot something: Achieve the Gate B detonated warheads ending.
Ow my leg!: Achieve the Gate B disabled warheads ending.
To be continued...: Achieve the Gate A ending.
[REDACTED]: Achieve all three endings.
Larry on the Loose: Complete the game without encountering SCP-106.
Too lazy: Complete the game without sprinting.
Blinking at Intervals: Complete the game without ever manually blinking.
We need Dr. Clef!: Complete the game without ever getting wounded.
I thought it was just a clock: Complete the game without using SCP-914.
SCP-723-D: Complete the game without dying.
I'm invincible!: Die 10 different ways.
Who needs rules?: Use a console command.
Who needs logic?: Spawn an MTF in the Pocket Dimension while smoking SCP-420-J, wearing SCP-714, with a gas mask equipped while holding a radio set to channel 3.
Let them do the work: Get an MTF to start SCP-106's recall protocol.
Family Photo: Get SCP-173, SCP-106, SCP-096, SCP-372 and an MTF unit in the same room.
Dr. Bright would be proud: Complete the game on Keter difficulty.
You could make so that once the player beats the game there would be an achievement mode that will let you start collecting achievements. You could include another option on the main menu that would list all the achievements you got so far and the ones you don't have yet.
Written below are ideas for achievements that the player could obtain.
Achievement Ideas:
Radical Larry: Encounter SCP-106 in the hallway where he passes through both walls.
Give me a hug: Have SCP-173 appear directly in front of your face and survive.
Can't touch me: Blink while SCP-173 is in your sight and still survive.
Made you look: Enter SCP-096's containment chamber and look at his face.
Pro Dodge!: Run past SCP-096 while he's chasing you.
Larry on the Loose: Summon SCP-106 by entering SCP-895's containment chamber.
Computer Nerd: Die by looking at SCP-895's video feed.
Totally Safe: Smoke SCP-420-J.
Excuse me for a second: Smoke SCP-420-J in front of SCP-173
This looks safe: Die by putting yourself in 914
Trust talking Computers: Disable the Remote Control Door system for SCP-079.
Backstabber: As soon as SCP-079 opens Gate B, you turn off the remote control door system.
Just run dude: Enter 682's containment chamber.
Where'd it go?: Enter SCP-372's containment chamber.
Speedy Gonzales: Reach the other side of the Maintenance Tunnel.
Shocking: Lure SCP-106 through a tesla gate.
Hallway Simulator: Enter the Pocket Dimension.
Freedom!: Escape the Pocket Dimension.
Contain the Radical: Contain SCP-106
One card to rule them all: Obtain Keycard Omni.
Duck out of water: Encounter an Anomalous Duck.
Sounds like shit: Find SCP-789-J
Screw you!: Run past an MTF.
Bookworm: Obtain all documents.
Now I've seen it all: Enter every room in the Site.
The End: Reach one of the endings.
I knew I forgot something: Achieve the Gate B detonated warheads ending.
Ow my leg!: Achieve the Gate B disabled warheads ending.
To be continued...: Achieve the Gate A ending.
[REDACTED]: Achieve all three endings.
Larry on the Loose: Complete the game without encountering SCP-106.
Too lazy: Complete the game without sprinting.
Blinking at Intervals: Complete the game without ever manually blinking.
We need Dr. Clef!: Complete the game without ever getting wounded.
I thought it was just a clock: Complete the game without using SCP-914.
SCP-723-D: Complete the game without dying.
I'm invincible!: Die 10 different ways.
Who needs rules?: Use a console command.
Who needs logic?: Spawn an MTF in the Pocket Dimension while smoking SCP-420-J, wearing SCP-714, with a gas mask equipped while holding a radio set to channel 3.
Let them do the work: Get an MTF to start SCP-106's recall protocol.
Family Photo: Get SCP-173, SCP-106, SCP-096, SCP-372 and an MTF unit in the same room.
Dr. Bright would be proud: Complete the game on Keter difficulty.