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Re: SCP:CB Official Trailer #2

Posted: Tue Jan 22, 2013 4:29 am
by Lotims
BJFowLer wrote:I think you did one of the best trailers i have every seen AAA included, Kudos good sir.
Thank you :)

Re: SCP:CB Official Trailer #2

Posted: Tue Jan 22, 2013 5:34 am
by BJFowLer
No need, i just hope my whole game can match up to just that trailer.

Re: SCP:CB Official Trailer #2

Posted: Tue Jan 22, 2013 6:49 am
by Lotims
BJFowLer wrote:No need, i just hope my whole game can match up to just that trailer.
You know I can always do a trailer for you as well :)

Re: SCP:CB Official Trailer #2

Posted: Tue Jan 22, 2013 6:52 am
by BJFowLer
I would be honored, but I think i should get a working copy of it out before i do anything else, heck i still have to get the site built which i have no idea how to do. I'm not good with buildings in unity.

Re: SCP:CB Official Trailer #2

Posted: Tue Jan 22, 2013 7:30 am
by Lotims
BJFowLer wrote:I would be honored, but I think i should get a working copy of it out before i do anything else, heck i still have to get the site built which i have no idea how to do. I'm not good with buildings in unity.
Haha, that would definitely be a good idea.
And If only Mirocaine wasn't so busy, I would definitely recommend him, maybe if he is willing to and is not so busy.
Just hit me up a message anytime if you need any help with anything :)

Re: SCP:CB Official Trailer #2

Posted: Tue Jan 22, 2013 7:32 am
by BJFowLer
Will do, hey isn't Mirocaine the animator for scp 682.

Re: SCP:CB Official Trailer #2

Posted: Tue Jan 22, 2013 7:40 am
by Lotims
BJFowLer wrote:Will do, hey isn't Mirocaine the animator for scp 682.
Indeed he is. That is one of the main reasons he is so busy, plus he is doing the forest for SCP-860-1, which will be implemented in-game here sometime soon. He already has begun on modeling the forest.

Re: SCP:CB Official Trailer #2

Posted: Tue Jan 22, 2013 7:43 am
by BJFowLer
Damn, that guy he tough. Well i need to start working on the opening seen for my game. Which i will most likely make the Humvee Flip Or i should get the snowy part of russia done. Any thoughts on where to start.

Re: SCP:CB Official Trailer #2

Posted: Tue Jan 22, 2013 7:49 am
by Lotims
BJFowLer wrote:Damn, that guy he tough. Well i need to start working on the opening seen for my game. Which i will most likely make the Humvee Flip
Yes he is haha.
Awesome, I am really excited to see this now
Since I get to be the guy to yell :D
If you need any help with the sound effects I can also be of assistance :)
Good luck!

Re: SCP:CB Official Trailer #2

Posted: Tue Jan 22, 2013 7:53 am
by BJFowLer
Thanks, as my first real project i'll take all the support i can get.Well i should at least try to build the h the outside map humvee model again, then get the outside map down. Who know any good organic modelers i need a new infected model. sorry if i'm bothering you.