Re: SCP-860-1 (The Forest) [ANIMATOR NEEDED FOR THE MONSTER]

#533
Moonsaber wrote:Apologies for the double post but I feel like this requires some attention. Unless people are willing to wait for PlauGen to animate the monster in may-ish we need someone who can rig in blender, or a animator who can work in 3ds max.
It won't count as double post if it's been a few days.

I could try my luck at animating this thing, but I'm not no where near that level of animation.
I lost weight just by running up and down the stairs...

Re: SCP-860-1 (The Forest) [ANIMATOR NEEDED FOR THE MONSTER]

#534
Moonsaber wrote:Apologies for the double post but I feel like this requires some attention. Unless people are willing to wait for PlauGen to animate the monster in may-ish we need someone who can rig in blender, or a animator who can work in 3ds max.
Damn it. I was going to score with the animation. It was going to be my only opportunity to actually help with the game's development. I really want to help with this game.
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557

Re: SCP-860-1 (The Forest) [ANIMATOR NEEDED FOR THE MONSTER]

#538
I took a look in blender and had to clean up a couple things to get automatic rigging working.
Spoiler
Image
Apparently bone heat sync failure is a cause of the mesh being unsymmetrical on both sides (if only I had known this for SCP-682 back then for Divinity..)

I had to divide the leaves, branches etc into a separate model instance and then fix a few kinks in the monsters body itself to get a rig working, but I'll have to re-add the leaves and branches back to the main bones as vertex groups and try to keep them from bending weird if when the main skeleton moves. Anyhow I like the inverse kinematics for the back legs (I'll probably have to just redo them for the front cause they pull at the main body too much).

Anyhow I'll try to do this later this week when I have time~ if you have a texture for the model I'd appreciate it so I can see if it looks OK.no promises on any of this

Re: SCP-860-1 (The Forest) [ANIMATOR NEEDED FOR THE MONSTER]

#539
Mirocaine wrote:I took a look in blender and had to clean up a couple things to get automatic rigging working.
Spoiler
Image
Apparently bone heat sync failure is a cause of the mesh being unsymmetrical on both sides (if only I had known this for SCP-682 back then for Divinity..)

I had to divide the leaves, branches etc into a separate model instance and then fix a few kinks in the monsters body itself to get a rig working, but I'll have to re-add the leaves and branches back to the main bones as vertex groups and try to keep them from bending weird if when the main skeleton moves. Anyhow I like the inverse kinematics for the back legs (I'll probably have to just redo them for the front cause they pull at the main body too much).

Anyhow I'll try to do this later this week when I have time~ if you have a texture for the model I'd appreciate it so I can see if it looks OK.no promises on any of this
Could you please send me the model? I'd like to try animating it.
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557