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Re: MODELING REQUESTS: SCP-860-1 (The Forest)

Posted: Sat Nov 17, 2012 6:07 pm
by Gregor
chris0matic wrote:
Gregor wrote:Wow,
and i thought my idea was good.

Do you also include that the player can try to brake the door?
You cant break the door. You simply go from one side to the other. once you enter, The door shuts tight. Meaning knowone can get in, or out.
But they tried to break the entering door with an axe. http://www.scp-wiki.net/document-860-iii-and-iv

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

Posted: Sat Nov 17, 2012 6:11 pm
by chris0matic
Gregor wrote:
chris0matic wrote:
Gregor wrote:Wow,
and i thought my idea was good.

Do you also include that the player can try to brake the door?
You cant break the door. You simply go from one side to the other. once you enter, The door shuts tight. Meaning knowone can get in, or out.
But they tried to break the entering door with an axe. http://www.scp-wiki.net/document-860-iii-and-iv
Butyou dont have an axe. and the door is impossible to break.

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

Posted: Sat Nov 17, 2012 10:40 pm
by Hero Pietro
Even if you could try to break the door, you would just die, so no.

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

Posted: Sun Nov 18, 2012 2:01 am
by Gregor
What about an lariat where you have to find out which is the right way?

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

Posted: Sun Nov 18, 2012 10:48 pm
by Gregor
I tried some landscapes for SCP-860-1.
There is no path in it yet, but i hope i find a solution to make one.

http://postimage.org/image/dskaqt5ff/
http://postimage.org/image/jt0j7o42r/

I hope they are usefull.

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

Posted: Sun Nov 18, 2012 10:53 pm
by chris0matic
Sadly. thats WAY to many Polys. As said 860-1 and 2 is being made by me and Mirocaine. Its till good though.
Anyways. Heres the Landscapes. You guys job is to texture them do to Crappy computer: http://www.mediafire.com/?anrdbacct456vuh Then we cans end em to reg to be aded.

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

Posted: Sun Nov 18, 2012 10:58 pm
by mrpeanut188
chris0matic wrote:Sadly. thats WAY to many Polys. As said 860-1 and 2 is being made by me and Mirocaine. Its till good though.
Anyways. Heres the Landscapes. You guys job is to texture them do to Crappy computer: http://www.mediafire.com/?anrdbacct456vuh Then we cans end em to reg to be aded.
Ooh, I hate texturing. But whatever, I'll try it in a few minutes when I get to my computer, see how it'll turn out.

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

Posted: Mon Nov 19, 2012 4:33 pm
by Gregor
chris0matic wrote:Sadly. thats WAY to many Polys. As said 860-1 and 2 is being made by me and Mirocaine. Its till good though.
Anyways. Heres the Landscapes. You guys job is to texture them do to Crappy computer: http://www.mediafire.com/?anrdbacct456vuh Then we cans end em to reg to be aded.
Looks like you arent making a open world wood.
Thats sad, because i would love it if it where an open world wood.
Isn't the engine able to handle much polys?
And how was it if the landscape is randomly generated with the seed?

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

Posted: Mon Nov 19, 2012 4:58 pm
by spartan322
chris0matic wrote:Sadly. thats WAY to many Polys. As said 860-1 and 2 is being made by me and Mirocaine. Its till good though.
Anyways. Heres the Landscapes. You guys job is to texture them do to Crappy computer: http://www.mediafire.com/?anrdbacct456vuh Then we cans end em to reg to be aded.
Thats the problem with the engine, needs few Polys.

Also, just because you are making the models, doesn't mean other people can't work on them too. Who knows, they might do a better job.

Re: MODELING REQUESTS: SCP-860-1 (The Forest)

Posted: Tue Nov 20, 2012 3:27 pm
by Omniary
Actually, sorry to burst your bubbles, but Regalis is working on 860-1. All that really is needed is the monster. As for my opinion on the monster itself, it looks great so far! My suggestions to possibly improve it would be to round it's arms and torso area, they seem a bit flat on the sides if you understand what I mean. And extend its' neck to give it a more slender appearance.