[1.2.3] Footstep sound bug

#1
So, I was playing 1.2.3 again when I reached the big room with the two people getting killed by 173.
Their footstep sounds were bugged. (With bugged, I mean that they were repeating quicker than they should be normally.)
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

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Re: [1.2.3] Footstep sound bug

#2
AveryLP wrote:So, I was playing 1.2.3 again when I reached the big room with the two people getting killed by 173.
Their footstep sounds were bugged. (With bugged, I mean that they were repeating quicker than they should be normally.)
This bug also have all models that use ClassD model
Fixed.
Image

Re: [1.2.3] Footstep sound bug

#3
Vane Brain wrote:
AveryLP wrote:So, I was playing 1.2.3 again when I reached the big room with the two people getting killed by 173.
Their footstep sounds were bugged. (With bugged, I mean that they were repeating quicker than they should be normally.)
This bug also have all models that use ClassD model
Fixed.
It also appears in the intro.
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

Image

Re: [1.2.3] Footstep sound bug

#4
AveryLP wrote:
Vane Brain wrote:
AveryLP wrote:So, I was playing 1.2.3 again when I reached the big room with the two people getting killed by 173.
Their footstep sounds were bugged. (With bugged, I mean that they were repeating quicker than they should be normally.)
This bug also have all models that use ClassD model
Fixed.
It also appears in the intro.
I know, it is because...
Vane Brain wrote:This bug also have all models that use ClassD model
But it is fixed
Image