Re: Walls, Ceiling, And Floor, are buggy...

#31
Joey Dagger wrote:So what exactly am I supposed to do if anything at all?
Sorry to say that but you can't really do much about it.
Maybe you can try to lower some of your in-game settings or you can try to set the priority of the game as the highest possible with your task manager (altough I don't think that's actually a good thing to do).

zornor90 wrote: Yeah I've noticed that generally this overloading issue begins around 1500MB of ram usage by scp: cb. This can cause bugs like textures not loading, the renderer breaking and causing massive flickering of all textures, or mavs. I've played for about two hours and every time that these issues happen I can confirm that cb is around 1500MB of usage, +/- 50MB.
Thanks for the notice :D
I'm already trying to make the game load as few things as possible (especially with sound loading). A lot already had been done by streaming the music (but OpenAL was a bit unstable, so I switched to FMod.dll usage) and with that I can trry to make pretty much all big sounds to be streamed (like all 096 sounds, 079 speech and so on).
Hopefully this will make the game not eating too much memory.
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Re: Walls, Ceiling, And Floor, are buggy...

#35
Vane Brain wrote:
Joey Dagger wrote:
Joey Dagger wrote:Alrighty everybody a new update has been released i am downloading it now lets take a gander at it and see what is has to offer shall we?
Nope still broken
Okay... I'm working on optimization for some rooms.. Maybe that will help somehow
Also that means that there will be 1.3.6
Thanks, it started to just not even work after 1.3.2 where as soon as the game starts i can see the room for about 3 seconds and then it all just disappears.