Yo, Just did a fresh full download of 1.0.2 (not patching the game from 1.0.1).
With Intro sequence enabled, I'm crashing with a
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Error!
Sound SFX\intro\guardconvo4.ogg not found.
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Did you forget to include it in the compile?
Better yet.. I think instead of the game just "giving up and crashing" if it can't find those designated sound files (should it ever happen again) the code should have an Or statement or something to replace it with a silence.ogg and just note the missing sound error in the console. Just a suggestion though..
Re: V 1.0 Bugs General thread.
#32Can someone explain why this is still happening to some people? For me the game works fine though.
[youtube]73OA--EenUw[/youtube]
[youtube]73OA--EenUw[/youtube]
Re: V 1.0 Bugs General thread.
#33It might be related to this: (Items.bb)Zarpox wrote:Can someone explain why this is still happening to some people? For me the game works fine though.
Code: Select all
If i\dist < HideDist Then
ShowEntity i\obj
...
Re: V 1.0 Bugs General thread.
#34Seed Name: diablo
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Couple bugs in my new 1.0.3 run:
1). Mobile Task Force announcement sound was being played while I was near SCP-066; then as soon as it said "Eric" it cut-off the announcement audio.
2). Found a conflicting door spawn at a Light Containment Zone -> Heavy Containment Zone checkpoint:
The heavy door is off by about 90 degrees, along with its buttons. This picture was taken right outside the checkpoint room from the Light Containment Zone.
4). The 106 containment chamber monitor is fixed but the lure victim is standing outside the femur breaker again.
Also had some other crazy bugs relating to SCP-173 falling down elevator shafts or some.. actually well I'll just post a video later.
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Much better than the initial release, I'm getting almost a solid 50 FPS at all times. Awesome
No game breaking bugs either!
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Couple bugs in my new 1.0.3 run:
1). Mobile Task Force announcement sound was being played while I was near SCP-066; then as soon as it said "Eric" it cut-off the announcement audio.
2). Found a conflicting door spawn at a Light Containment Zone -> Heavy Containment Zone checkpoint:
The heavy door is off by about 90 degrees, along with its buttons. This picture was taken right outside the checkpoint room from the Light Containment Zone.
Spoiler
3). I crashed with a MAV when I tried to go down to SCP-939 (take note this was after about 90 minutes of unobstructed gameplay).4). The 106 containment chamber monitor is fixed but the lure victim is standing outside the femur breaker again.
Also had some other crazy bugs relating to SCP-173 falling down elevator shafts or some.. actually well I'll just post a video later.
---------------------------------------------
Much better than the initial release, I'm getting almost a solid 50 FPS at all times. Awesome
No game breaking bugs either!
Last edited by Mirocaine on Mon Aug 04, 2014 3:30 am, edited 2 times in total.
Re: V 1.0 Bugs General thread.
#35Dear Regalis... Please make sure that when the FINAL version is released that we wont have to download the patches separately.
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History is written by the victor~Winston Churchill
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History is written by the victor~Winston Churchill
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Re: V 1.0 Bugs General thread.
#36Getting a MAV every time I go down the elevator to 939's zone. No idea why, just goes to loading screen, about 30% loading then just crashes.
Re: V 1.0 Bugs General thread.
#37I-found-2-bugs
there-can-be-more-than-one-SCP-066
079-can-make-noises-in-the-pocket-dimension
EDIT:Another-bug-is-that-you-can-open-inventory-while-in-console
there-can-be-more-than-one-SCP-066
079-can-make-noises-in-the-pocket-dimension
EDIT:Another-bug-is-that-you-can-open-inventory-while-in-console
Re: V 1.0 Bugs General thread.
#38The infamous 860 crash is still happening with me even with v1.0.3
Wasn't this supposed to be fixed in like v1.0.2?
Wasn't this supposed to be fixed in like v1.0.2?
Re: V 1.0 Bugs General thread.
#39I don't know if this is just me, but I've just downloaded v1.0.3 and my game crashes with a "memory access violation" message every time I try to take a usable elevator. I've tired with three different (random) maps and it's happened on every one. The Elevator will start moving, then I'll get a load screen for about one second before my game crashes and the error message comes up. I tried re-downloading the game in the hope that it would fix it but no such luck.
Re: V 1.0 Bugs General thread.
#40@Manicwolf It's not just you. I downloaded 1.0 the day it was released and was able to take the elevator fine. Since the 1.0.3 patch, I now get the Memory Access Violation on the elevator loading screen. Tried patching the game manually first, that's when I noticed it. Then deleted and reinstalled with 1.0.3, still had the same issue. Even tried running as Admin with no luck. What changed I wonder that crashes it now?