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1048-A Turns Into a Giant Fan

Posted: Wed Oct 03, 2018 4:32 pm
by TheBestGameMasters
When using a custom map I had a 1048-A event occur in multiple rooms. (I had the event happen in room2, room2_2, and room2_3.) When I encountered 1048 it one of the rooms it was a giant fan from room2_2. It also wouldn't attack. I was not using any mods.

Re: 1048-A Turns Into a Giant Fan

Posted: Sat Oct 06, 2018 4:15 pm
by ashadttt2
I've actually encounter this bug myself and I was wondering the same thing, the thing that I did to fix it is either not use the 1048A event in room2_2 or remove the room to prevent B3D issues

I was wondering though why does that bug occurs? :?

Re: 1048-A Turns Into a Giant Fan

Posted: Sun Oct 07, 2018 5:23 pm
by TheBestGameMasters
ashadttt2 wrote:I've actually encounter this bug myself and I was wondering the same thing, the thing that I did to fix it is either not use the 1048A event in room2_2 or remove the room to prevent B3D issues

I was wondering though why does that bug occurs? :?
Maybe they could remove the 1048-A event in room2_2? They could put the event in room2_4 and room2_5 instead.

Re: 1048-A Turns Into a Giant Fan

Posted: Thu Oct 11, 2018 12:41 am
by ashadttt2
TheBestGameMasters wrote:
ashadttt2 wrote:I've actually encounter this bug myself and I was wondering the same thing, the thing that I did to fix it is either not use the 1048A event in room2_2 or remove the room to prevent B3D issues

I was wondering though why does that bug occurs? :?
Maybe they could remove the 1048-A event in room2_2? They could put the event in room2_4 and room2_5 instead.
yeah, I think it's actually possible to add other events in other rooms now including custom ones

well except for the ones that only works for a certain room

but it is possible to add 1048-A's event to the those two rooms, I've tested it before and I think it worked I'm not sure, I'll have try it again and see if it did or not

Re: 1048-A Turns Into a Giant Fan

Posted: Thu Oct 11, 2018 2:05 pm
by TheBestGameMasters
ashadttt2 wrote:
TheBestGameMasters wrote:
ashadttt2 wrote:I've actually encounter this bug myself and I was wondering the same thing, the thing that I did to fix it is either not use the 1048A event in room2_2 or remove the room to prevent B3D issues

I was wondering though why does that bug occurs? :?
Maybe they could remove the 1048-A event in room2_2? They could put the event in room2_4 and room2_5 instead.
yeah, I think it's actually possible to add other events in other rooms now including custom ones

well except for the ones that only works for a certain room

but it is possible to add 1048-A's event to the those two rooms, I've tested it before and I think it worked I'm not sure, I'll have try it again and see if it did or not
It would be good to see that. It would help room room2_4 not be just a LCZ version of room2pit (it even has the same event name in the map creator).