Re: [9.1] Really weird map generation

#4
Eh, just have a mod move it to the right place.

Also yes, but I almost never get a lockroom before the closet room. Even if I do, The Sculpture is never inside to pose a threat.
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: [9.1] Really weird map generation

#5
Nightmare Tank wrote:Eh, just have a mod move it to the right place.

Also yes, but I almost never get a lockroom before the closet room. Even if I do, The Sculpture is never inside to pose a threat.
Yeah, that's a better idea. xD

I get the lockroom spawn about 60% of the time, and :173: is pretty much always inside. It's kinda making me mad.
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Re: [9.1] Really weird map generation

#10
I have got this bug before, the three way hallway I belive is supposed to generate and the end room is meant to have 106 event in it. However the Lock down room or whatever you call it is not supposed to be there. however if you manage to by pass it by lureing :173: out, opening the door, run through it, you will get to the closest hallway. but there is a high chance of dieing. which really sucks!
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