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Re: Dealing with Memory Access Violations

Posted: Wed Aug 19, 2015 4:46 am
by Nehpys
slender1200 wrote:
SyphenTV wrote:How is it wrong? I've tested it with at least 4 other PC's, and it runs fine. The forth being the Spectre or whatever the hell it's called. PM me, I can give some quick results, like I said.
Did you read CommanderPro100's post? He appears to be right.

Did you read my post?

Oh, but screw it, apparently I can't do shit to try and find out something on my own.

Bye.

Re: Dealing with Memory Access Violations

Posted: Tue Aug 25, 2015 10:40 pm
by Sprayerdude220
If it counts for anything, I've never been able to accurately pinpoint when and where a MAV will happen in all of the versions I have played. Sometimes I do something in one version to get a MAV, then in the next version I do the same thing and I don't a MAV. I used to be able to go into the coffin's room (can't remember number) and everything was fine, but as of 1.1.5, I get a MAV. To me it's just random.

Re: Dealing with Memory Access Violations

Posted: Wed Aug 26, 2015 12:57 am
by AgentParadox
Sprayerdude220 wrote: I used to be able to go into the coffin's room (can't remember number)
SCP-895

but yeah, MAVs can be unpredictable.

Re: Dealing with Memory Access Violations

Posted: Thu Oct 29, 2015 5:28 pm
by natbornkilla
i get mavs very consitantly in the same places 70% of the time placin items in 914 90% of the time entering 079's chamber. any ideas

Re: Dealing with Memory Access Violations

Posted: Wed Nov 25, 2015 3:56 am
by RaptorCyclone
In the current version (1.2.3) I get an MAV when activating the lever in SCP-049's room. Will this be fixed anytime soon?

Re: Dealing with Memory Access Violations

Posted: Sun Jan 10, 2016 11:44 pm
by SCP-Draconist
I have the exact same problem for a while now. Opened a thread about it a while ago on this forum, but no help at all to make it work.

I am considering looking for a slightly older patch of the game soon, had almost no MAV problems with 1.2 or the one just before that. In 1.2.2 quite a few people got MAV`s at the room between the two blast doors leading to 079, which was fixed in patch 1.2.3.

But 1.2.3 brought in the MAV problem you and i (and without a doubt, a few others) have with the lever in 049`s containment room.

Re: Dealing with Memory Access Violations

Posted: Sun May 15, 2016 7:38 pm
by Mr. Guy
I'd like to say, when debugging a game with a MAV, it will give you the real answer to what causes the error. GG Blitz3D, GG.

Re: Dealing with Memory Access Violations

Posted: Sun May 15, 2016 8:27 pm
by Sprayerdude220
Mr. Guy wrote:I'd like to say, when debugging a game with a MAV, it will give you the real answer to what causes the error. GG Blitz3D, GG.
Whelp, now it all depends on if the developer knows about this, and if he doesn't that he sees this.

Re: Dealing with Memory Access Violations

Posted: Sun May 15, 2016 10:27 pm
by CommanderMark
Sprayerdude220 wrote:
Mr. Guy wrote:I'd like to say, when debugging a game with a MAV, it will give you the real answer to what causes the error. GG Blitz3D, GG.
Whelp, now it all depends on if the developer knows about this, and if he doesn't that he sees this.
Regalis definitely knows about it. The problem though is that it's impossible for Regalis to figure out how an MAV someone is having unless he knows exactly how to replicate it, which is why most bug reports that consist only of "game MAV'd plz help" get ignored.

Re: Dealing with Memory Access Violations

Posted: Wed Jun 01, 2016 10:52 pm
by deathbydragon
Hey, so my game successfully loads (yay!), though I've had to skip the intro sequence since the guy kept getting stuck in the door on the way to SCP 173 (ugh..). Once I got into heavy containment, I almost immediately found SCP 049's room. However, every time I go down there it throws a MAV and crashes. It's not immediately after I go down, but a bit after I turn the elevators back on, so I have been able to retrieve the card but not escape. Luckily I did not save down there (learned from a previous file in which the elevators said they were moving and never came, leaving me stranded), so I still have access to the rest of the game. Is there a way to avoid 049's room and still complete the game? You know, other than trying to brute force for the omni card :shock: . Also if anyone knows how to stop/prevent these types of MAVs, i'm all ears.

Thanks