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[1.0.0] SCP-079, SCP-106, SCP-895 in LCZ ?

Posted: Thu Jul 31, 2014 12:44 am
by MetroDelta
I've encountered their containment chamber in the beggining of the game, do you have it too, or it just a bug I only have ?

Re: [1.0.0] SCP-079, SCP-106, SCP-895 in LCZ ?

Posted: Thu Jul 31, 2014 2:20 am
by Ooogel
I've found 079 in the LCZ, but I've seen him there in earlier versions.

Re: [1.0.0] SCP-079, SCP-106, SCP-895 in LCZ ?

Posted: Thu Jul 31, 2014 5:20 pm
by SCP2014
I found the 106 containment chamber in the light containment zone the first time I tried 1.0.
Memory is a bit hazy, but I believe I also found the elevator leading to the Plague Doctor in LCZ, but that I can't be sure of.

Re: [1.0.0] SCP-079, SCP-106, SCP-895 in LCZ ?

Posted: Thu Jul 31, 2014 10:53 pm
by Kammorne
I've had missing checkpoint zones. I'm sure they'll fix it soon. Minor bugs in the map spawning code I guess.

Re: [1.0.0] SCP-079, SCP-106, SCP-895 in LCZ ?

Posted: Thu Jul 31, 2014 10:59 pm
by Theimperfectbeing
Two Heavy Containment Zone checkpoints spawned, and both lead to the Office Zone checkpoint. This seems to happen 1 in every 4 map seeds for me.

Re: [1.0.0] SCP-079, SCP-106, SCP-895 in LCZ ?

Posted: Fri Aug 01, 2014 7:45 am
by autotroph
Yes, 079, 106, and 895 appeared in the LCZ for me as well. I've tested this on a Windows 7 OS Acer Laptop (1.8 GHZ processor and basic Intel graphics). What's more annoying though is that (not a bug though I guess) 970 is making me dizzy. I used a random seed for this (didn't know what).

Re: [1.0.0] SCP-079, SCP-106, SCP-895 in LCZ ?

Posted: Sun Aug 03, 2014 6:11 pm
by juanjp600
I found the cause of this bug:

Code: Select all

Mod (MapWidth/ZoneAmount))
This is what the game uses to know if it should place a checkpoint room. This doesn't work very well, and makes some rooms appear in the wrong zones. It can also cause bugs like this:
Spoiler
Image
This happens with a map size of 50
A better way to do this is use the GetZone function:

Code: Select all

GetZone(y)<>GetZone(y+1)