Re: V 1.0 Bugs General thread.

#31
Yo, Just did a fresh full download of 1.0.2 (not patching the game from 1.0.1).

With Intro sequence enabled, I'm crashing with a
-------------------------------
Error!

Sound SFX\intro\guardconvo4.ogg not found.
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Did you forget to include it in the compile?

Better yet.. I think instead of the game just "giving up and crashing" if it can't find those designated sound files (should it ever happen again) the code should have an Or statement or something to replace it with a silence.ogg and just note the missing sound error in the console. Just a suggestion though..

Re: V 1.0 Bugs General thread.

#33
Zarpox wrote:Can someone explain why this is still happening to some people? For me the game works fine though.
It might be related to this: (Items.bb)

Code: Select all

If i\dist < HideDist Then
	ShowEntity i\obj
	...
Calling ShowEntity every loop makes Blitz "forget" which entities collided with the items. So EntityCollided(i\obj, HIT_MAP)==False all the time, which means that the item's dropspeed will never reset to 0.

Re: V 1.0 Bugs General thread.

#34
Seed Name: diablo
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Couple bugs in my new 1.0.3 run:

1). Mobile Task Force announcement sound was being played while I was near SCP-066; then as soon as it said "Eric" it cut-off the announcement audio.

2). Found a conflicting door spawn at a Light Containment Zone -> Heavy Containment Zone checkpoint:
The heavy door is off by about 90 degrees, along with its buttons. This picture was taken right outside the checkpoint room from the Light Containment Zone.
Spoiler
Image
3). I crashed with a MAV when I tried to go down to SCP-939 (take note this was after about 90 minutes of unobstructed gameplay).

4). The 106 containment chamber monitor is fixed but the lure victim is standing outside the femur breaker again.

Also had some other crazy bugs relating to SCP-173 falling down elevator shafts or some.. actually well I'll just post a video later.
---------------------------------------------

Much better than the initial release, I'm getting almost a solid 50 FPS at all times. Awesome 8)
No game breaking bugs either!
Last edited by Mirocaine on Mon Aug 04, 2014 3:30 am, edited 2 times in total.

Re: V 1.0 Bugs General thread.

#35
Mirocaine wrote:2). Found a conflicting door spawn at a Light Containment Zone -> Heavy Containment Zone checkpoint:
The heavy door is off by about 90 degrees, along with its buttons. This picture was taken right outside the checkpoint room from the Light Containment Zone.
Spoiler
Image
Something like that happened to me too (I think it's the same bug)

juanjpro wrote:
Juicy wrote:
Spoiler
Image
That's endroomC again, I'm not sure why it's still there. You can remove it from rooms.ini to prevent it from happening again.
Don't put the gas away yet...

Re: V 1.0 Bugs General thread.

#40
I don't know if this is just me, but I've just downloaded v1.0.3 and my game crashes with a "memory access violation" message every time I try to take a usable elevator. I've tired with three different (random) maps and it's happened on every one. The Elevator will start moving, then I'll get a load screen for about one second before my game crashes and the error message comes up. I tried re-downloading the game in the hope that it would fix it but no such luck.