Re: V 1.0 Bugs General thread.

#51
Bio-hazardous Thingy wrote:I'm not sure if this is a bug or an intentional mechanic, but I've found a strange phenomenon of my player backtracking without turning around. This isn't SCP-970, it's something else. Like, I'd walk down one hallway, open a door that leads to another hallway, go through that hallway, then go through an open door which leads to the previous hallway I just went through. I've managed to pull this off multiple times on my save file. And as I stated before, I didn't just accidentally turn around. If this doesn't sound like a normal gameplay mechanic, I'll post more info about it.
At first I thought it was SCP-970 that caused what seemed to be a repetition of rooms (aside from room2storage of course), but I think it's simply because Regalis changed the map generation that caused more instances of the same type of rooms to appear. There's like, 4 HCZ checkpoints now, and thanks to the map generation it looks like I reenter the same rooms in a loop. Try checking your S-Nav first.
SCP: Eric Breach nanomod maker (if anyone wants to revamp it be my guest, as it is now defunct)
Fan of Doctor Who, Dirk Gently's Holistic Detective Agency, Sleepy Hollow, Person of Interest, Happy (2017) and Silicon Valley. And also MCU films.

Re: V 1.0 Bugs General thread.

#52
autotroph wrote:
Bio-hazardous Thingy wrote:I'm not sure if this is a bug or an intentional mechanic, but I've found a strange phenomenon of my player backtracking without turning around. This isn't SCP-970, it's something else. Like, I'd walk down one hallway, open a door that leads to another hallway, go through that hallway, then go through an open door which leads to the previous hallway I just went through. I've managed to pull this off multiple times on my save file. And as I stated before, I didn't just accidentally turn around. If this doesn't sound like a normal gameplay mechanic, I'll post more info about it.
At first I thought it was SCP-970 that caused what seemed to be a repetition of rooms (aside from room2storage of course), but I think it's simply because Regalis changed the map generation that caused more instances of the same type of rooms to appear. There's like, 4 HCZ checkpoints now, and thanks to the map generation it looks like I reenter the same rooms in a loop. Try checking your S-Nav first.
This is at the very start of a new game so I don't have a S-Nav yet. I am aware that some of the rooms can be reused as well. But I know whatever this is, it's making me backtrack because it's leading me through the hallway I was in and back to the room that leads to the starting rooms. Here's some info if anyone wants to try to recreate what I'm trying to do:
Spoiler
Mapseed: pw94

As soon as I leave the starting rooms, I'm given the choice to go to the right door or left door. I go right, head through the door and proceed down three hallways, the second one which I suspect is making me backtrack. After the three hallways, I'm in a room where I can either go straight or turn left. If I go through the left door, I end up back at the starting rooms.
Are there cheats available in this game? Just wondering if I could spawn an S-Nav or something.

Edit: Apparently, this whatever's causing me to backtrack only happens once. If I go back through the rooms a second time, I end up in a different room.
Fleeing from SCP-????

Re: spawnitem (cheat/s)

#53
(QUOTE: Are there cheats available in this game? Just wondering if I could spawn an S-Nav or something.)
You can spawn stuff like that with commands though I do not remember the Sat Nav (It is something like spawnitem sat navigator and 9000 or whatever the number is)
If you want to find out more it is on the internet in loads of places
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Image

Re: V 1.0 Bugs General thread.

#54
Well, after figuring out how how to bring up the console command menu, I experimented with a few commands. I activated debug mode, and got a list of various things listed, (room name, coordinates and all that). In "room2"(the hallway that flips me), there's an event called "room2trick" that's labeled as a room event. And I think that's what's been flipping my character around, not a bug. Since the event disappears as soon as a quick blackout occurs in the room (similar to a blink, and my character isn't blinking) I'm assuming it was in fact part of the gameplay and not a bug. Although, I don't understand why there's an event that does that.
Fleeing from SCP-????

Re: V 1.0 Bugs General thread. Bug Squashers!

#57
V.1.0.4 Bug Reports

System Using: Windows Vista

Elevators:
-Elevators to Maintrance Tunnels and to SCP-939 Storage at use, Displays an Error Says: "Memory Access Violation" and Quit Game Automatically
-Elevators to Gate A and Gate B Doesent Lift Up, Only Way to Finish: Use Command and Exit only at Gate A

SCP-079:
-SCP-079 Second Blast Door of his Containment Room Doesnt Open (Included with Omni Keycard and Other Keycards)
-Eletrican Room Door Control System Lever is Already ON at Start of the Game
-SCP-079 Dont Turn Automatically On at Enter of his Containment Room

DNA Scanners:
-at Use of DNA Scanners Displays an Error Says: "Memory Access Violation" and Quit Game Automatically

Large Containment Room in Heavy Containment Zone (SCP-682 Containment Room):
-At Turning ON of Gas Valves and at Message of SCP-079 in the Room, Displays an Error Says: "Memory Access Violation" and Quit Game Automatically

Map Seeds and Loaded Map "Example":
-At Use of Pre-Loaded Map Example and One or More of Seed of the Game, Displays an Error Says: "Memory Access Violation" and Quit Game Automatically

Its All for Now, Please Release Version 1.0.5, Im Very Tired of This Bugs
Lucagumballf: "The Developer Bunny"

Unity Game Engine and Blitz3D Programmer

Foundation Rank: Technician
Level Rank: Level 2

LGF Games

Re: V 1.0 Bugs General thread. Bug Squashers!

#58
Lucagumballf wrote:V.1.0.4 Bug Reports
Since you reposted these bugs from your previous thread rather than doing some research to see what fixes are available, let's tackle these bugs one at a time.
Lucagumballf wrote:-Elevators to Maintrance Tunnels and to SCP-939 Storage at use, Displays an Error Says: "Memory Access Violation" and Quit Game Automatically
This is due to an error with bump map loading. juanjpro released a fix for this MAV and it is included in my bugfix release.:idea:
Lucagumballf wrote:-Elevators to Gate A and Gate B Doesent Lift Up, Only Way to Finish: Use Command and Exit only at Gate A
I have never heard of this issue before. please post a more detailed description of what exactly happens with the elevator when you try to use it, and if possible provide screenshots or a video clip.:?:
Lucagumballf wrote:-SCP-079 Second Blast Door of his Containment Room Doesnt Open (Included with Omni Keycard and Other Keycards)
This is normal. you cannot access his inner chamber until you disable the remote door control system.:idea:
Lucagumballf wrote:-Eletrican Room Door Control System Lever is Already ON at Start of the Game
This is normal. You need to turn the controls off and then return to scp 079's containment chamber.:idea:
Lucagumballf wrote:-SCP-079 Dont Turn Automatically On at Enter of his Containment Room
You need to disable the remote door control system in order for him to speak to you.:idea:
Lucagumballf wrote:-at Use of DNA Scanners Displays an Error Says: "Memory Access Violation" and Quit Game Automatically
This is due to a slight bug with the DNA scanner code. I released a fix for this MAV which is included in my bugfix release.:idea:
Lucagumballf wrote:-At Turning ON of Gas Valves and at Message of SCP-079 in the Room, Displays an Error Says: "Memory Access Violation" and Quit Game Automatically
This is due to an addition to the room event code that Regalis released. I released a general fix for this room's event code which is included in my bugfix release.:idea:
Lucagumballf wrote:-At Use of Pre-Loaded Map Example and One or More of Seed of the Game, Displays an Error Says: "Memory Access Violation" and Quit Game Automatically
This is due to changes that were made to the mapsystem code, specifically regarding required room data for rooms related to the intro sequence. EDIT: A fix for the map creator has just been made by the incredibly helpful juanjpro and added to my bugfix compilation :idea:
Lucagumballf wrote:Its All for Now, Please Release Version 1.0.5, Im Very Tired of This Bugs
You claim to be a unity and blitz programmer. If you are truly tired of these bugs nothing is stopping you from fixing them yourself. Good luck.:096:

You can download the bugfixes here: http://scpcbgame.com/forum/viewtopic.php?f=6&t=4053

Re: V 1.0 Bugs General thread. Bug Squashers!

#59
Here are some bugs I found in the game:

- This one is minor, but when SCP-106 appears in the Storage Room with the instances of SCP-939, the corrosion decals won't appear
- When you get taken to the pocket dimension, SCP-106 can appear in the center of the HUB room, walking in place
- SCP-106 can also kill you directly when you enter its dimension, but I'm not sure if this is normal or not
- You can fall through the elevator to the room with SCP-939, and you will see SCP-106's eyes and hear the neck snapping sound
- SCP-106 appeared before the elevator to the Warhead Silo, which I took and the S-Nav Ultimate said that it was still chasing me but I couldn't find it anywhere, not even after taking back the elevator to exit the silo despite the S-Nav telling that it was at the exact same position as me

All these bugs were experienced in v1.0.4, on multiple seeds, and on Windows 8 and Windows 8.1.
Member of the FunnyLetsPlayTeam (french Let's Plays channel) | Creator of SCP - Doom Experiment

Re: V 1.0 Bugs General thread. Bug Squashers!

#60
Some thoughts about what you've said (I can't think much now though):
Feguelion wrote:- When you get taken to the pocket dimension, SCP-106 can appear in the center of the HUB room, walking in place
It's also happened to me and I think this is either supposed to be normal where the next time he appears and gets you he kills you. It's just that it happens immediately though, which I guess you might say it is a bug.
Feguelion wrote:- SCP-106 can also kill you directly when you enter its dimension, but I'm not sure if this is normal or not
I'm not sure but I think Regalis might have intended this to be normal; SCP-106 is capable of directly killing you (even possibly if he sends you into the PD dead); I haven't seen the part of the source code where this happens though so I dunno.
Feguelion wrote:- You can fall through the elevator to the room with SCP-939, and you will see SCP-106's eyes and hear the neck snapping sound
Can't explain why SCP-106's eyes appear, but the sound is not a bug, since I read the part of the source code for the events of room3storage, and I saw a pd~.ogg or something like that, which I'll assume is a sound used in the pocket dimension (pretty sure it really is though; exactly what is the name of the sound again; I can't remember?)

That's all I know, sorry.
SCP: Eric Breach nanomod maker (if anyone wants to revamp it be my guest, as it is now defunct)
Fan of Doctor Who, Dirk Gently's Holistic Detective Agency, Sleepy Hollow, Person of Interest, Happy (2017) and Silicon Valley. And also MCU films.