Re: V 1.0 Bugs General thread.

#41
GunbladeEric wrote:@Manicwolf It's not just you. I downloaded 1.0 the day it was released and was able to take the elevator fine. Since the 1.0.3 patch, I now get the Memory Access Violation on the elevator loading screen. Tried patching the game manually first, that's when I noticed it. Then deleted and reinstalled with 1.0.3, still had the same issue. Even tried running as Admin with no luck. What changed I wonder that crashes it now?
Me Too!!!!!!!
I had this in a mod - The Youtube Poop Mod and first it was alright with groaning ambience and then it stopped loading it in 1.0.3... This has happened before so they will probably fix it and...
Welcome
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
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Re: V 1.0 Bugs General thread.

#42
I just recently downloaded SCP: CB again once V1.0 came out and it was running ok but with a couple bugs such as falling through elevator floors to lower levels or previous floors that I have been on and doors glitching inside one another. But recently I downloaded V1.0.3 for the bug fixes hoping that would fix my problems but now that I downloaded it, I cant even load up the damn launcher. I have deleted and redownloaded countless times but it keeps bringing up the same message as in, "my computer couldn't access the file and/or that I didn't have permission to access the file". Once that message pops up Norton Deletes the launcher immediately detecting that its not safe but with V1.0 Norton found it safe and it ran fine but now Norton keeps striking it down, So now I cant even load up the game anymore. I am Very disappointed and I hope that gets fixed. It may be me but the thing is that the game ran fine with V1.0 but since the recent patch update I can't even load it up anymore. Please Help!

Re: V 1.0 Bugs General thread.

#43
@WhoDatNation, Norton is basically a virus and anything that it can't recognize is automatically branded VIRUS and Norton kills it. Norton has been known to cause problems with running miscellaneous tasks like games. Heck, you could be playing battlefield on Pc and Norton would shut it down because it doesn't recognize it. You probably better off disabling it for now. Hope this helps. :)
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History is written by the victor~Winston Churchill
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Re: V 1.0 Bugs General thread.

#44
@Lord Death True, but the thing is Norton didn't have a problem with it when I was playing V1.0 but now that I deleted and redownloaded the game for V1.0.3 Norton has been detecting something funny with it. That's just what I don't understand, Why was it fine with V1.0 but not V1.0.3. Actually, I recall playing this game a couple months back around Last September and Early January and Norton didn't have any problems back then so what could be the problem?/
Last edited by WhoDatNation on Tue Aug 05, 2014 6:56 pm, edited 2 times in total.

Re: V 1.0 Bugs General thread.

#45
LORD DEATH wrote:@WhoDatNation, Norton is basically a virus and anything that it can't recognize is automatically branded VIRUS and Norton kills it. Norton has been known to cause problems with running miscellaneous tasks like games. Heck, you could be playing battlefield on Pc and Norton would shut it down because it doesn't recognize it. You probably better off disabling it for now. Hope this helps. :)

@Lord Death True, but the thing is Norton didn't have a problem with it when I was playing V1.0 but now that I deleted and redownloaded the game for V1.0.3 Norton has been detecting something funny with it. That's just what I don't understand, Why was it fine with V1.0 but not V1.0.3. Actually, I recall playing this game a couple months back around Last September and Early January and Norton didn't have any problems back then so what could be the problem?

Re: V 1.0 Bugs General thread.

#46
Mirocaine wrote:Getting a MAV every time I go down the elevator to 939's zone. No idea why, just goes to loading screen, about 30% loading then just crashes.
I get this too, the only way to progress with my current (and some other) saves is through the 939 lift but it MAV's as soon as it hits 20%, sometimes i get a bit higher, but never back into the game... Driving me :REDACTED: mental...
Ghosts never lie... Remember that or :EXPUNGED: ... Glad we understand each-other.

Don't worry theres nothing to :EXPUNGED:

Re: V 1.0 Bugs General thread.

#49
I'm not sure if this is a bug or an intentional mechanic, but I've found a strange phenomenon of my player backtracking without turning around. This isn't SCP-970, it's something else. Like, I'd walk down one hallway, open a door that leads to another hallway, go through that hallway, then go through an open door which leads to the previous hallway I just went through. I've managed to pull this off multiple times on my save file. And as I stated before, I didn't just accidentally turn around. If this doesn't sound like a normal gameplay mechanic, I'll post more info about it.
Fleeing from SCP-????

Re: V 1.0 Bugs General thread.

#50
When SCP-049 touch me, I have a MAV (I tested it outside of his tunnels, I don't know if it's the same if I'm in his tunnels) and also, Horror13.ogg doesn't play when he touch me.

SCP-106 is totally invisible in my game, and once, he was visible, but he was freezed, and his legs were crossing through the floor.

And, when I load a custom map, when the scripted scene with SCP-173/Ulgrin/Franklin in the first room start, I get a MAV.
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