Page 3 of 8

Re: V 1.0 Bugs General thread.

Posted: Sun Aug 03, 2014 3:04 pm
by Regalis
Enma Ai wrote:
Regalis wrote:Could you post the seed of the map if you still have it (or a seed of any map where the electrical center isn't spawned)?
Sure thing:

p118c

This is in version 1.0.1, by the way.
That's weird, I tried the seed and the electrical center did appear.
Spoiler
Image
When you tried to teleport to the room, are you sure you didn't make any typos and wrote "room2ccont"?
Enma Ai wrote:Another bug, you can walk through the wooden door in 860 testing chamber as if it wasn't there (or as if you had noclip on).
Fixed :)

Re: V 1.0 Bugs General thread.

Posted: Sun Aug 03, 2014 3:11 pm
by Enma Ai
Regalis wrote: That's weird, I tried the seed and the electrical center did appear.
Spoiler
Image
When you tried to teleport to the room, are you sure you didn't make any typos and wrote "room2ccont"?
Hm, that's really odd... can you show me the exact command you used? I wrote the room code exactly like that and it still says "room not found"... do I have to write anything other than "teleport room2ccont"?

What's the closest room to it, can you see it for me? I've walked pratically all over the map, so I'll see if I can go there by walking if that's the case...

Re: V 1.0 Bugs General thread.

Posted: Sun Aug 03, 2014 3:17 pm
by Regalis
Enma Ai wrote:Hm, that's really odd... can you write it exactly as it needs to be for the command to work? I wrote the room code exactly like that and it still says "room not found"... do I have to write anything other than "teleport room2ccont"?
"teleport room2ccont" should work. If it doesn't, I'm 99% sure the room isn't anywhere in the map. When I tried the seed, it was placed between room2poffices2 and exit1. Could you maybe upload the save file somewhere so I can take a look at it myself?

Re: V 1.0 Bugs General thread.

Posted: Sun Aug 03, 2014 3:25 pm
by Enma Ai
Regalis wrote:"teleport room2ccont" should work. If it doesn't, I'm 99% sure the room isn't anywhere in the map. When I tried the seed, it was placed between room2poffices2 and exit1. Could you maybe upload the save file somewhere so I can take a look at it myself?
Right between the conference room 98b and Gate B, right? Yep, it's not there.

Here's the save (the file name is "sd", yes).

Re: V 1.0 Bugs General thread.

Posted: Sun Aug 03, 2014 3:29 pm
by juanjp600
The seed was "p1l8c" (lowercase L in the middle)

Re: V 1.0 Bugs General thread.

Posted: Sun Aug 03, 2014 3:39 pm
by Enma Ai
juanjpro wrote:The seed was "p1l8c" (lowercase L in the middle)
Oh! That's what I getting for playing on 800 x 600 resolution :P. Thanks for the correction.

Re: V 1.0 Bugs General thread.

Posted: Sun Aug 03, 2014 4:44 pm
by Mirocaine
Yo is it possible to find the door code for the 860 testing chamber? If those MTF tards are on the other side of the room, I have to go back through SCP-860 to have any chance of dodging them.
Also, the random notes that spawn in SCP-860 are HUUUGE, It's like artists canvas or something, maybe the agent just likes drawing? :P

Re: V 1.0 Bugs General thread.

Posted: Sun Aug 03, 2014 7:39 pm
by LORD DEATH
Hey Reagalis. Are you going to merge the v1.0.1 patch into the official download link? And about the intro room that contains SCP 173s document and the gas mask and batteries, why is it not at the front like it used to be?

Re: V 1.0 Bugs General thread.

Posted: Sun Aug 03, 2014 8:06 pm
by Child Muncher
The V1.0.2 causes a MAV everytime I try to make a new game.

Re: V 1.0 Bugs General thread.

Posted: Sun Aug 03, 2014 9:15 pm
by LORD DEATH
I got an MAV saying that the Guardconvo 2 was not found