It used to run at 50 FPS without the FPS limit. Here's the modified source code, I also added this dll, which may or may not help with performance issues on Windows 8 (I'm not sure of what it does, and I don't have Windows 8 so I can't test it). Some bump mapping bugs have also been fixed, the game doesn't crash anymore and they look a bit better than v0.9.3.Regalis wrote:Sounds awesome, at what FPS was it running before that? Code plz?
Edit: For all Windows 8 users who see this: please download this and test it, and tell me if there are any performance improvements