v1.0 bugs, annoyances and more
Posted: Thu Jul 31, 2014 7:51 am
So v1.0 was pretty awesome, the new intro is absolutely superb (kudos to Prune) and 939 is pants shittingly terrifying. also, eric.
I did run into quite a few bugs, one in particular which basically made the game unplayable for me. I'll try my best to explain everything that I ran into that seemed questionable.
-079 appeared in the LCZ, not sure if this is a bug, since I feel like that's where 079 should always spawn, but he still has the office stripes.
-Items are broken. Radio plays static, yet doesn't display any channels, S-Nav doesn't show any of the map either, despite having battery.
-falling through the floor. This has only happened once and it was in an elevator once again, specifically the one on the way out of 939's chamber. A simple reload worked, though the one peculiar thing was that I actually died from the fall, I even heard PDimpact, as if that was the sound of my legs shattering. I feel like this has to do with the actual design of the room, considering there's a failed elevator shaft in there which you can probably fall down. If so, then that's unrelated, maybe there should be a death message for that.
-970 is pretty unpolished, the looping effect is pretty damn corked in some instances, when leaving a looped room to move onto the next corridor. It just teleports you from the corridor to the room you were just in, just on the next instance over. I've seen this happen quite a few times on playthroughs, it really kinda makes the effect look disjointed.
-This is not a bug, but 079's sounds are WAY too frequent now. I'm not sure what was done, but he makes his extremely loud intercom sounds at a hilarious rate, it's actually more annoying than scary after a while. Look at Niborius' 939 video, it's laughably bad, there's literally 6 sounds in one minute. The beauty of having 079 randomly scare the shit out of you is that you'll probably have forgotten it ever happens by the time that it does happen. But in my playthrough, it felt it was like the only thing I was hearing. I personally think it should play as rarely as half a dozen times in a playthrough, enough to make you convinced he's always there, not something to annoyingly remind you that he's gonna spook you.
-MAV at 860's room. This is the gamebreaker for me, I can't progress into the Office Zone with this bug. I feel like I've narrowed it down to 860's room, since I can only get as far as various parts of the Heavy Containment Zone before getting the error, and teleporting to any of the new rooms works perfectly fine, except for 860's. It really sucks I can't enter an SCP that I've been following for almost two years, hopefully this gets patched as soon as possible, I'd hate for anyone else's first experience of 1.0 to be like that.
All these errors were encountered on Windows 8, I'll be doing another playthrough on XP to see if the last one carries over.
I did run into quite a few bugs, one in particular which basically made the game unplayable for me. I'll try my best to explain everything that I ran into that seemed questionable.
-079 appeared in the LCZ, not sure if this is a bug, since I feel like that's where 079 should always spawn, but he still has the office stripes.
-Items are broken. Radio plays static, yet doesn't display any channels, S-Nav doesn't show any of the map either, despite having battery.
-falling through the floor. This has only happened once and it was in an elevator once again, specifically the one on the way out of 939's chamber. A simple reload worked, though the one peculiar thing was that I actually died from the fall, I even heard PDimpact, as if that was the sound of my legs shattering. I feel like this has to do with the actual design of the room, considering there's a failed elevator shaft in there which you can probably fall down. If so, then that's unrelated, maybe there should be a death message for that.
-970 is pretty unpolished, the looping effect is pretty damn corked in some instances, when leaving a looped room to move onto the next corridor. It just teleports you from the corridor to the room you were just in, just on the next instance over. I've seen this happen quite a few times on playthroughs, it really kinda makes the effect look disjointed.
-This is not a bug, but 079's sounds are WAY too frequent now. I'm not sure what was done, but he makes his extremely loud intercom sounds at a hilarious rate, it's actually more annoying than scary after a while. Look at Niborius' 939 video, it's laughably bad, there's literally 6 sounds in one minute. The beauty of having 079 randomly scare the shit out of you is that you'll probably have forgotten it ever happens by the time that it does happen. But in my playthrough, it felt it was like the only thing I was hearing. I personally think it should play as rarely as half a dozen times in a playthrough, enough to make you convinced he's always there, not something to annoyingly remind you that he's gonna spook you.
-MAV at 860's room. This is the gamebreaker for me, I can't progress into the Office Zone with this bug. I feel like I've narrowed it down to 860's room, since I can only get as far as various parts of the Heavy Containment Zone before getting the error, and teleporting to any of the new rooms works perfectly fine, except for 860's. It really sucks I can't enter an SCP that I've been following for almost two years, hopefully this gets patched as soon as possible, I'd hate for anyone else's first experience of 1.0 to be like that.
All these errors were encountered on Windows 8, I'll be doing another playthrough on XP to see if the last one carries over.