Page 1 of 1

V1.0.4 Bug Thread

Posted: Sat Aug 09, 2014 1:01 am
by LORD DEATH
I've only been playing for a minute and I'm still finding issues. The game's camera fog is to far away. I can see clean through two rooms. It needs to be at approximately near: 1 far: 3. Also, the lighting appears to be different and has apparently messed up the camera fog effects. Also, The guards still disappear when I look up. Note: Before Version 1.0.4, the camera fog was just fine. It just needed to be at near 4: and far: 6

Re: V1.0.4 Issues.

Posted: Sat Aug 09, 2014 1:09 am
by juanjp600
To fix the guards not rendering, add:

Code: Select all

MeshCullBox (n\obj, -MeshWidth(GuardObj), -MeshHeight(GuardObj), -MeshDepth(GuardObj), MeshWidth(GuardObj)*2, MeshHeight(GuardObj)*2, MeshDepth(GuardObj)*2)
In NPCs.bb, CreateNPC function after the entity is copied.

Re: V1.0.4 Issues.

Posted: Sat Aug 09, 2014 2:40 am
by LORD DEATH
Thank you. :) What about the lighting? When a fix is added could you add this and take a look into the lighting?

Re: V1.0.4 Bug Thread

Posted: Sat Aug 16, 2014 9:44 am
by Almaeges
I got some issues involving the room where 939 is.
On all attempts to test this, I simply made my way to the room and it seems to randomly glitch up.
I tried turning bump mapping off, using different compability modes. None yield a consistent result.


Initial contact. Note that up the right path is SCP-066. No idea why it appeared here...
Spoiler
Image
"Send in the D-Class."
Spoiler
Image
With debughud
Spoiler
Image
On a new save with things working well. i.e it not eating me.
Spoiler
Image
Spoke too soon. (Why did state2 change?)
Spoiler
Image
Somewhat related. When I went up the elevator during the testing, I encountered quite a surprise.
Spoiler
Image
It's not meant to spawn there, right?

Specs are..
Windows 7 Home Premium 64-bit
Intel Core i7-4700MQ @ 2.40GHz
16GB RAM
NVIDIA GeForce GTX 765M

Seed for the glitched one is qihsa
Seed for the normal one is bs2kv5ao

EDIT:
I also sometimes don't get the gas displayed on the camera in lockrooms. It is always one camera that does it too, the other works fine.
The gas reappears as the camera pans to the center of the room.
Spoiler
Image
EDIT2: I am using the fix made by risingstar. Knew I forgot something.
You can find it here --> http://scpcbgame.com/forum/viewtopic.php?p=87929#p87929

Re: V1.0.4 Bug Thread

Posted: Sat Aug 16, 2014 4:50 pm
by Xenonlord
There seems to be a problem with maps made in the editor. I made a map but when I play it I get a MAV. Nothing I do fixes it. The intro works fine but as soon as the lights go out in the room with the bridge it gives me a MAV. I played around with it a bit and noticed that SCP-173 doesn't spawn as the scientist and guard leave, probably causing the crash as it's a scripted event. It only does it with my map. Any seed map works. If it is because 173 won't spawn, I'm not sure how to fix it. I can't fix it through the level editor.

Re: V1.0.4 Bug Thread

Posted: Sun Aug 24, 2014 7:17 am
by lennypwns
I can't get past the second elevator, more precisely when the guy comes out of the floor, without getting an amv