[1.0.4] Large Testing Chamber MAV
Posted: Wed Aug 13, 2014 8:21 pm
I've notice that every time I enter the bottom floor of the large testing chamber to get the SCP-682 document, I get an MAV just as the decontamination gas starts to pour down, and SCP-079 says "You're not getting out." So I've done a little homework and this is what I gathered:
First off, computer specs:
Computer: HP Pavilion dv6 Notebook PC 64-bit
OS: Windows 7
Processor: Intel Core2 Duo CPU T6600; 2.20GHz
Installed RAM: 4.00 GB
Graphics: Mobile Intel 4 Express Chipset Family
What happens:
MAV in large testing chamber bottom floor at the same time the decontamination gas starts to pour down, and SCP-079 says "You're not getting out."
When it happens:
1) I tried testing the bug on 3 different map seeds with Windows XP SP3 compatibility, running as Administrator, bump mapping off, and windowed screen (presumed independent on map seeds). I arrived to the testroom each time without the use of the teleport function in the console.
2) Redownloaded the SCPv1.0.4 executable 3 times and starting over again (deleted save files), keeping settings, window, compatibility, and administration privileges constant. Still happened.
3) Keeping settings, window, compatibility, and administration privileges constant, I tried immediately teleporting directly to the room on three different mapseeds using the "teleport testroom" command after disabling intro sequence to see if any prior events made the file corrupt. Still happened. I then did the same thing with the intro sequence enable, and teleported after the "Press F5 button to save" text appeared on the screen after 173 broke out of containment. Still happened.
4) Still keeping everything constant, I tried 1) and 3) in full screen mode. Still happened.
5) I tried unchecking the compatibility box for Windows XP SP3, running as Administrator, and bump mapping off. I tried 1) and 3) with fullscreen and windowed. All cases still had an MAV.
6) I ran it with Windows XP SP3 compatibility, running as Administrator, and bump mapping on. I tried 1) and 3) with fullscreen and windowed. All cases still had an MAV.
7) Lastly, I tried running with Windows XP SP3 compatibility, bump mapping on, and not running as Administrator in both windowed and fullscreen. 1) and 3) still had an MAV.
Special Note:
I noticed some posts on wireframe toggling on the forum page, so I tried that this morning. I turned on the wireframe, and noticed a red line that traverses through the facility on the floor. I assume that this means that wherever the line is is where the player can go. Just a hunch (not a game designer). I followed the red line down the stairs of the large testing chamber down to the bottom floor and I noticed that the red line terminates right before the MAV happens, like immediately right before. I wonder if this red line termination is indicating that the game is bugged in that area beyond the red line termination.
I also want to mention that I used the debughud in each test case. I compared the debughud in the testroom on the 1.0.4 version and 1.0.3 version. This is what I gathered:
Version 1.0.3, before the 079 event:
Room: testroom
Room event: testroom
state: 0.0
state2: 0.0
state3 0.0
Version 1.0.3, after the 079 event:
Room: testroom
Version 1.0.4, before the 079 event:
Room: testroom
Room event: testroom
state: 1.0
state2: 0.0
state3 0.0
Version 1.0.4, after the 079 event:
(N/A because of MAV)
It's the fact that in version 1.0.4 the value of state(1) has a value of 1.0 versus the 1.0.3 version that has a state(1) value of 0.0 is what concerns me. It might mean nothing, idk.
My current mapseed that I made the most progress on is: 1jd1ogr
Thank you guys so much. I am a really huge fan of this game, and praise all the work that you guys have done to make it.
First off, computer specs:
Computer: HP Pavilion dv6 Notebook PC 64-bit
OS: Windows 7
Processor: Intel Core2 Duo CPU T6600; 2.20GHz
Installed RAM: 4.00 GB
Graphics: Mobile Intel 4 Express Chipset Family
What happens:
MAV in large testing chamber bottom floor at the same time the decontamination gas starts to pour down, and SCP-079 says "You're not getting out."
When it happens:
1) I tried testing the bug on 3 different map seeds with Windows XP SP3 compatibility, running as Administrator, bump mapping off, and windowed screen (presumed independent on map seeds). I arrived to the testroom each time without the use of the teleport function in the console.
2) Redownloaded the SCPv1.0.4 executable 3 times and starting over again (deleted save files), keeping settings, window, compatibility, and administration privileges constant. Still happened.
3) Keeping settings, window, compatibility, and administration privileges constant, I tried immediately teleporting directly to the room on three different mapseeds using the "teleport testroom" command after disabling intro sequence to see if any prior events made the file corrupt. Still happened. I then did the same thing with the intro sequence enable, and teleported after the "Press F5 button to save" text appeared on the screen after 173 broke out of containment. Still happened.
4) Still keeping everything constant, I tried 1) and 3) in full screen mode. Still happened.
5) I tried unchecking the compatibility box for Windows XP SP3, running as Administrator, and bump mapping off. I tried 1) and 3) with fullscreen and windowed. All cases still had an MAV.
6) I ran it with Windows XP SP3 compatibility, running as Administrator, and bump mapping on. I tried 1) and 3) with fullscreen and windowed. All cases still had an MAV.
7) Lastly, I tried running with Windows XP SP3 compatibility, bump mapping on, and not running as Administrator in both windowed and fullscreen. 1) and 3) still had an MAV.
Special Note:
I noticed some posts on wireframe toggling on the forum page, so I tried that this morning. I turned on the wireframe, and noticed a red line that traverses through the facility on the floor. I assume that this means that wherever the line is is where the player can go. Just a hunch (not a game designer). I followed the red line down the stairs of the large testing chamber down to the bottom floor and I noticed that the red line terminates right before the MAV happens, like immediately right before. I wonder if this red line termination is indicating that the game is bugged in that area beyond the red line termination.
I also want to mention that I used the debughud in each test case. I compared the debughud in the testroom on the 1.0.4 version and 1.0.3 version. This is what I gathered:
Version 1.0.3, before the 079 event:
Room: testroom
Room event: testroom
state: 0.0
state2: 0.0
state3 0.0
Version 1.0.3, after the 079 event:
Room: testroom
Version 1.0.4, before the 079 event:
Room: testroom
Room event: testroom
state: 1.0
state2: 0.0
state3 0.0
Version 1.0.4, after the 079 event:
(N/A because of MAV)
It's the fact that in version 1.0.4 the value of state(1) has a value of 1.0 versus the 1.0.3 version that has a state(1) value of 0.0 is what concerns me. It might mean nothing, idk.
My current mapseed that I made the most progress on is: 1jd1ogr
Thank you guys so much. I am a really huge fan of this game, and praise all the work that you guys have done to make it.