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SCP - CB v1.2.3 Glitches

Posted: Mon Apr 18, 2016 4:18 am
by GrisllyBearRAWR
- In SCP-372's containment area, i could walk through the glass
- When you pick up the clipboard and the paper beside it, if you put that paper into clipboard. it will duplicate (until you drop that paper and place it back in)
- When you start a game with the intro, the MTF guard will get stuck in the door just right outside the SCP-173 room

Re: SCP - CB v1.2.3 Glitches

Posted: Mon Apr 18, 2016 4:39 am
by Vane Brain
GrisllyBearRAWR wrote:- In SCP-372's containment area, i could walk through the glass
Fixed.
GrisllyBearRAWR wrote:- When you pick up the clipboard and the paper beside it, if you put that paper into clipboard. it will duplicate (until you drop that paper and place it back in)
We will try fix that.
Edit: I found a problem. Fixed.
GrisllyBearRAWR wrote:- When you start a game with the intro, the MTF guard will get stuck in the door just right outside the SCP-173 room
Fixed.

Re: SCP - CB v1.2.3 Glitches

Posted: Wed Apr 20, 2016 12:02 am
by GrisllyBearRAWR
Found one more. - If you change the camerafog in the console commands, it will be reset if you use the S-NAV 300

Re: SCP - CB v1.2.3 Glitches

Posted: Wed Apr 20, 2016 4:25 am
by Vane Brain
GrisllyBearRAWR wrote:Found one more.

- If you change the camerafog in the console commands, it will be reset if you use the S-NAV 300
It is cheating

Re: SCP - CB v1.2.3 Glitches

Posted: Wed Apr 20, 2016 6:56 am
by GrisllyBearRAWR
I just found out that even if you increase the gamma in the options, the S-NAV will make the screen darker anyways. The radio doesn't do this though.

Re: SCP - CB v1.2.3 Glitches

Posted: Wed Apr 20, 2016 11:06 am
by Vane Brain
GrisllyBearRAWR wrote:I just found out that even if you increase the gamma in the options, the S-NAV will make the screen darker anyways. The radio doesn't do this though.
Oh, okay, we will try fix it

Re: SCP - CB v1.2.3 Glitches

Posted: Wed Apr 20, 2016 3:14 pm
by PXLSHN
GrisllyBearRAWR wrote:I just found out that even if you increase the gamma in the options, the S-NAV will make the screen darker anyways. The radio doesn't do this though.
The S-Nav is actually programmed to darken the screen (I took a look into the code and I just saw that the S-Nav (by using it) will actually darken the screen a bit).

Re: SCP - CB v1.2.3 Glitches

Posted: Wed Apr 20, 2016 8:27 pm
by Rodj
There is another bug I'm surprised no one talked about before, if you get the Gate A ending with 106 contained, the MTF are in their spawn positions with their arms in the T form and wont move or do anything.

Re: SCP - CB v1.2.3 Glitches

Posted: Wed Apr 20, 2016 10:21 pm
by PXLSHN
Rodj wrote:There is another bug I'm surprised no one talked about before, if you get the Gate A ending with 106 contained, the MTF are in their spawn positions with their arms in the T form and wont move or do anything.
Yes, I noticed that too, it's already fixed :wink:

Re: SCP - CB v1.2.3 Glitches

Posted: Thu Apr 21, 2016 12:39 am
by GrisllyBearRAWR
No elevators work! Do I have to turn off Remote Door Control?