[1.1.4-1.2.3] Several Bugs.
Posted: Sat May 07, 2016 10:51 pm
Seeing as how PXLSHN and Vane Brain are supposedly cracking down on bugs, I've decided to share this list of bugs in CB I've been building up since 1.1.4.
- During the 049-2 event, the player will grind against the MTF unit for a few moments before he starts shooting.
- Likewise, you can also control yourself during this scripted event, meaning you can leave the area and just continue on with the game.
- There seems to be a high chance that SCP-049 can get stuck in his storage room once triggered when the player isn't in his line of sight.
- The throne room in the PD has missing textured spots and collision. You can walk through the throne itself.
- While the intercom is announcing Nine-Tailed Fox's arrival, the "Tesla gate disabled" voice line can play over it.
- Not really a bug, but spamming the elevator button can cause it to open then immediately close. Due to the number of people seen doing this in youtube videos, it might be better to just have the elevator door only close when the button inside it is pressed.
- Different VOs can play out of the same MTF unit (so they can randomly swap voice).
- Walking backwards prevents SCP-860-2 from attacking you.
- Same for SCP-939.
- When grinding against the Intake booth of 914's door while it's refining, the game treats it as though you are inside the booth, making you susceptible to its status effects.
- Many involving SCP-096.
- When he becomes agitated he appears to use the "agro + walking" animation despite standing still.
- His non-agitated walk cycle doesn't loop properly (resets before the animation is finished).
- His agro event completes before the agro sound effects finish.
- You can still trigger him even when you hold down the blink button.
- The maintenance tunnels generation does not use the seed inputted by the player, and instead the one manipulated by the functions "Rand" and "Rnd."
- When A* pathfinding gets a status update, NPCs will not see waypoints behind doors. This can cause it turn around towards a previous waypoint before following through to the next one.
- Image by Juan to further clarify what this issue means: http://i.imgur.com/MmazRh7.png
- Last one can't really be fixed without re-animating, but SCP-860-2's attack animation has its head facing down as if its slashing something at its feet.