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[1.2.3] MAVs, slowdowns and more

Posted: Sat May 28, 2016 3:22 am
by AgentParadox
Things I found:
• SCP-049 seems to cause a MAV whenever it chases you
• SCP-966 causes slowdowns, even a single instance makes the framerate tank. Is especially noticeable when it emits its sound when you approach it
• One time when I used the elevator to leave the store-room with the SCP-939 instances, I heard the bone-breaking sound and D-9341 died.
• The archive room in the LCZ sometimes contains 3 or 4 multiples of certain documents.

Re: [1.2.3] MAVs, slowdowns and more

Posted: Sat May 28, 2016 4:13 am
by Vane Brain
KirbyMario12345 wrote:Things I found:
• SCP-049 seems to cause a MAV whenever it chases you
Fixed
KirbyMario12345 wrote:• SCP-966 causes slowdowns, even a single instance makes the framerate tank. Is especially noticeable when it emits its sound when you approach it
I'm never got this framerate drops. If we don't have it, then we don't know what the problem
KirbyMario12345 wrote:• One time when I used the elevator to leave the store-room with the SCP-939 instances, I heard the bone-breaking sound and D-9341 died.
This is because player fell through the floor and it is counts like if player fell in elevator shaft. Dunno how to fix that
KirbyMario12345 wrote:• The archive room in the LCZ sometimes contains 3 or 4 multiples of certain documents.
Aaaand? It can contain multiple documents because it is archive room

Re: [1.2.3] MAVs, slowdowns and more

Posted: Sat May 28, 2016 5:09 am
by Nehpys
Vane Brane wrote:
KirbyMario12345 wrote:• SCP-966 causes slowdowns, even a single instance makes the framerate tank. Is especially noticeable when it emits its sound when you approach it
I'm never got this framerate drops. If we don't have it, then we don't know what the problem
You have to acknowledge people have shitty PC's, and Containment Breach isn't very optimized. Probably to a point where it shouldn't be called optimized.
Vane Brane wrote:This is because player fell through the floor and it is counts like if player fell in elevator shaft. Dunno how to fix that
You do realize he probably fell through the floor after SCP-173 killed him in the elevator, right? He could've been teleported inside SCP-173 when he activated the elevator, so 173 killed him and he fell through the floor.
Vane Brane wrote:Aaaand? It can contain multiple documents because it is archive room
He means there should be a variety of documents, not 4 duplicates of the same ones. RandomGeneration, amiright?

Re: [1.2.3] MAVs, slowdowns and more

Posted: Sat May 28, 2016 4:20 pm
by AgentParadox
SyphenTV wrote:You have to acknowledge people have shitty PC's, and Containment Breach isn't very optimized. Probably to a point where it shouldn't be called optimized.
I actually have a really good PC, the optimization is the problem.

Re: [1.2.3] MAVs, slowdowns and more

Posted: Tue May 31, 2016 2:43 pm
by Steelpoint
I have noticed the game is very unoptimized in some circumstances, like wearing Night Vision Goggles as one example of many.

I oft only get 30 fps a second, and usually dip well below that often.

Re: [1.2.3] MAVs, slowdowns and more

Posted: Tue May 31, 2016 4:12 pm
by AgentParadox
Steelpoint wrote:I have noticed the game is very unoptimized in some circumstances, like wearing Night Vision Goggles as one example of many.

I oft only get 30 fps a second, and usually dip well below that often.
It's the same here, especially with SCP-966 breathing in my face.

Re: [1.2.3] MAVs, slowdowns and more

Posted: Thu Jul 14, 2016 6:04 pm
by AgentParadox
skylorosxp wrote:that because your playing window 2000
Uh, no I'm not, the game is very poorly optimised.
Mods pls lock.