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Re: My bugs in 1.2.3
Posted: Sun Jun 05, 2016 7:18 pm
by Mack
CommanderMark wrote:Vane Brain wrote:No. There is only 939 spawns in room3storage. No classD codings. Very strange...
Is it possible that the endroom event is still triggering when you get close to an endroom
while in the storage room?
I'm not familiar with the triggering code for the endroom event. If it were possible then it still wouldn't explain why the figure was using the model of the scientist victimised by SCP-106 that falls from the ceiling in a three-way hallway in the LCZ.. 'Tis interesting...
Re: My bugs in 1.2.3
Posted: Sun Jun 05, 2016 7:44 pm
by Mack
9. Not sure if it's a bug, but when E-11 Nine Tailed Fox move around the facility by opening doors the door closes behind them after playing the warning sound that the timed doors in lockrooms play. Is this a mistake?
Re: My bugs in 1.2.3
Posted: Mon Jun 06, 2016 6:12 am
by Vane Brain
Mack wrote:9. Not sure if it's a bug, but when E-11 Nine Tailed Fox move around the facility by opening doors the door closes behind them after playing the warning sound that the timed doors in lockrooms play. Is this a mistake?
No it is not a mistake. It needs to be like that.
Re: My bugs in 1.2.3
Posted: Mon Jun 06, 2016 5:58 pm
by bloodwar500
#1 and #6 still happen for me, ESPECIALLY #1 (frustrating the hell out of me, too)

Re: My bugs in 1.2.3
Posted: Mon Jun 06, 2016 6:09 pm
by AveryLP
bloodwar500 wrote:#1 and #6 still happen for me, ESPECIALLY #1 (frustrating the hell out of me, too)

Same for me as well
Re: My bugs in 1.2.3
Posted: Mon Jun 06, 2016 6:46 pm
by Mack
AveryLP wrote:bloodwar500 wrote:#1 and #6 still happen for me, ESPECIALLY #1 (frustrating the hell out of me, too)

Same for me as well
What about #8? Can you successfully and errorlessly drink a liquid from SCP-294?
Re: My bugs in 1.2.3
Posted: Mon Jun 06, 2016 6:56 pm
by AveryLP
Mack wrote:AveryLP wrote:bloodwar500 wrote:#1 and #6 still happen for me, ESPECIALLY #1 (frustrating the hell out of me, too)

Same for me as well
What about #8? Can you successfully and errorlessly drink a liquid from SCP-294?
I can, but I have to say that I rarely use 294
Re: My bugs in 1.2.3
Posted: Mon Jun 06, 2016 11:36 pm
by bloodwar500
Mack wrote:AveryLP wrote:bloodwar500 wrote:#1 and #6 still happen for me, ESPECIALLY #1 (frustrating the hell out of me, too)

Same for me as well
What about #8? Can you successfully and errorlessly drink a liquid from SCP-294?
I haven't seen 294 in any of my playthroughs, sorry.
Re: My bugs in 1.2.3
Posted: Tue Jun 07, 2016 12:44 am
by AgentParadox
Vane Brain wrote:No it is not a mistake. It needs to be like that.
But it's the MTF opening a door, not the timed button. I'm not sure what sense it would make to have the alarm, since I'm pretty sure the MTF have eyes and can therefore "see" the door closing.
In other news, they still get stuck in doors because two to three of them try to use the door at the same time.
Re: My bugs in 1.2.3
Posted: Tue Jun 07, 2016 4:53 am
by Vane Brain
KirbyMario12345 wrote:Vane Brain wrote:No it is not a mistake. It needs to be like that.
But it's the MTF opening a door, not the timed button. I'm not sure what sense it would make to have the alarm, since I'm pretty sure the MTF have eyes and can therefore "see" the door closing.
In other news, they still get stuck in doors because two to three of them try to use the door at the same time.
It is because... timer. Timer in this game programmed to alarm before closing door.